New Paltz LARP

Roleplaying and Forum Etiquette: A Mandatory Read

Home Forums Story Line Discussion Roleplaying and Forum Etiquette: A Mandatory Read

This topic contains 5 replies, has 4 voices, and was last updated by Errkdhrine/Falron/Aldria Errkdhrine/Falron/Aldria 5 years, 1 month ago.

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #4019
    LyaanEudicot
    LyaanEudicot
    Participant

    NOTE: MANY OF THESE RULES ARE JUST GENERAL GUIDELINES THAT ALL GOOD ROLEPLAYING SITES FOLLOW.

    Forum Etiquette

    *Don’t double post needlessly. You have the edit button. If no one is posting, you can double post around after a day or so, but don’t make it a habit, especially if it’s a conversation/roleplay based thread

    *Don’t post one liners all the time! Add flavor to your posts! Don’t write elaborate paragraphs of needless prose or anything, but the occasional flourish of body language and the like would be greatly appreciated. There is more to a post than just dialogue.

    Roleplaying Etiquette

    *No Power playing: No controlling other people’s characters! For an example, I have employed the characters Roleplayer and Friend! Every example will be typed up by “roleplayer”

    **”Roleplayer picks up Friend and throws them across the room” (if you’re going to engage a fight, let them have a chance to react according to their character. If you have something you really want to do, contact Friend first, and go over the choreography before hand.)

    **”Friend feels an emotion from Roleplayer’s story” (You do not control what they see, feel, or hear. You can only control your own character)

    *No God Modding: Don’t be all powerful.

    **”Dodging Friend’s attack easily, Roleplayer threw a knife at Friend, far too fast to see.”

    **”Even though Roleplayer had just been stabbed by Friend, Roleplayer just shrugged it off.”

    *Keep the Meta Gaming to a minimum:

    **We know that sometimes it’s fun to use outside information to make interactions more interesting, but please, don’t abuse it. Yes, you might know Friend’s secret, but that does not mean your character does. Especially if it is mentioned in the monologue. A more accepted form of meta gaming is if you use the knowledge to purposely have your characters reach the wrong conclusion. Sometimes it can be used, but mostly, try to keep conversations flowing naturally.

    **As mentioned in the above para, just because it’s mentioned in the descriptions or inner thoughts does not mean your character is also aware of it.

    *Your Character Doesn’t have to Know everything/be everywhere:

    **Some people want private conversations. Let them have it. Not knowing things can be fun! This can get murky when private brawls are started, so use your better judgment to decide whether it would be best to let them duke it out, or interfere.

    *Let your Character be a butt monkey:

    **No one is perfect. No one. Sometimes your character will mess up. Let them. Not even our best fighters can dodge all the attacks, or come up with all the best come backs.

    *Don’t kill other characters:

    **Obviously.

    —-

    During combat, each character makes one motion of combat per post. So that way characters can interact as they would with each other around enemies. There would be no forced combat with another character, say like Wellington who used to always run away and wouldn’t fight.

    Let the person who introduced the enemy be the enemy, unless Sinead or Lauren decide otherwise. And as an enemy, change nothing of the existing plot in Larp. Additional things are alright as long as they don’t conflict with the plot, such as making the Northern Elvish Alliance elves attack Famardy, etc.

    And finally, the president would like if any big plot stuff, like Garth killing a bunch of Keltan Orcs (sorry) in the forest, or assassins running around to be brought to him first.

    **********Remember, the forum is canon! Biggest rule of them all!************

    —-

    Once an an action or dialogue has been posted, it has occurred. Your character can not come in at the end of someone else’ dialogue and hear it unless they were already on location. While it might be justified, it can make role-playing difficult for other players. For instance, if your character is going to shadow other characters as they leave our camping areas on our way to Bawerstrom, make sure you say so.

    On a related note – Make sure your character has some travel time before interacting with a situation they weren’t in. Even if you’re going to be hiding on arrival. It’s important to indicate where your character is at all times so that other players have the ability to interact with them.

    Note that if a character was already indicated as sleeping or resting in an area when they logged off, they are still there; this will be particularly important since we will all be together for the most part. If you want to have a private conversation, walk AWAY from the camp area.

    This last is more of a suggestion for good role-playing rather than a general rule: Consider using attempts rather than certainties when making aggressive actions. As an example, instead of saying “Peter punches John in the face” consider “Peter throws a punch towards John’s face.” The difference seems minor, but it allows the other player to dictate just what happens to their character. Similarly, while you might be tempted to respond “John sidesteps the blow and throws Peter over his shoulder,” a better response would be, “John moves out of the way and tries to catch Peter’s wrist to throw him.” Or god forbid let your own character get hit! Hurray!

    Italics or single brackets () are internal thoughts
    Double brackets (()) are Out Of Character stuff
    Put quotations around your speech
    Actions require nothing special, just write it.

    **Color Scheme (11/11/12)
    Common- normal text
    Dwarvish- yellow
    Orcish- red
    Elvish- green (on the old forum the older dialect is olive)
    Sylvan- purple
    Note that a mouseover visual scheme was added with the new forum.

    All other colors can be used for whatever.

    Warning: Try to keep the colors actually able to be readable

    #9090

    If you in real life must leave somewhere, make your character leave as well, or provide an explanation of where your character was when you get back.

    #9091
    Korrin/Zeyke
    Korrin/Zeyke
    Participant

    Or just pass out :D

    #9092
    LyaanEudicot
    LyaanEudicot
    Participant

    Yes, good. If you have any questions, feel free to ask.

    #9093

    During combat, each character makes one motion of combat per post. So that way characters can interact as they would with each other around enemies. There would be no forced combat with another character, say like Wellington who used to always run away and wouldn’t fight.

    Let the person who introduced the enemy be the enemy, unless they or the moderators decide otherwise. And as an enemy, change nothing of the existing plot of the GM’s design.

    And finally, the GM would like if any big plot stuff, like Garth killing a bunch of Keltan Orcs in the forest, or assassins running around to be brought to him first.

    **********Remember, the forum is canon! Biggest rule of them all!************

    • This reply was modified 2 years, 8 months ago by  President.
    #9095

    Once an an action or dialogue has been posted, it has occurred. Your character can not come in at the end of someone else’ dialogue and hear it unless they were already on location. While it might be justified, it can make role-playing difficult for other players. For instance, if your character is going to shadow other characters as they leave our camping areas on our way to Bawerstrom, make sure you say so.

    On a related note – Make sure your character has some travel time before interacting with a situation they weren’t in. Even if you’re going to be hiding on arrival. It’s important to indicate where your character is at all times so that other players have the ability to interact with them.

    Note that if a character was already indicated as sleeping or resting in an area when they logged off, they are still there; this will be particularly important since we will all be together for the most part. If you want to have a private conversation, walk AWAY from the camp area.

    This last is more of a suggestion for good role-playing rather than a general rule: Consider using attempts rather than certainties when making aggressive actions. As an example, instead of saying “Peter punches John in the face” consider “Peter throws a punch towards John’s face.” The difference seems minor, but it allows the other player to dictate just what happens to their character. Similarly, while you might be tempted to respond “John sidesteps the blow and throws Peter over his shoulder,” a better response would be, “John moves out of the way and tries to catch Peter’s wrist to throw him.” Or god forbid let your own character get hit! Hurray!

Viewing 6 posts - 1 through 6 (of 6 total)

You must be logged in to reply to this topic.