Even the darkest pages of our history must be embraced; for without recognition there can be no change.
Edhelveleg Istvin, First Lieutenant of the Kasinthian Army, 1st Division
Most of the following information has been accessed from the Kasinthian Royal Palace Library. Since the Crusaders became the Crusaders of the Council, more history is opening up that was once hidden before, from Council stores of knowledge, and quests around the many regions, history that may not be taught in Kasinthian schools.
Most Human kingdoms generally agree upon the following version of ancient history. Obviously, some details concerning certain events are disputed, especially between different races or between enemy kingdoms.
|The First War of Keimin||About 20,000 years before Modern Times|
|The Second War of Keimin||About 16,000 years before Modern Times|
|The Third War of Keimin||About 15,500 years before Modern Times|
Thousands of years ago, clans and tribes lived in separate territories in Keimin, the name given to the continent. Wars were few and far between. About 20,000 years before the formation of the Organizational Council, the first memorable war took place. As the story goes, three neighboring clans of Humans went to war over territory, arguing that each clan kept trespassing territory borders. After much bloodshed and exhausting most available resources, the clans decided to separate and move farther from each other. One of the clans stayed nearby: they had grown to love and appreciate the houses and buildings they had created and couldn’t part with their knowledge of the area. Another of the three clans headed for the forest in the far west and the third clan went underground. The clan of Humans that lived in the forest began to evolve over the years and became known among the other clans as the Halflings. Due to their isolation, they grew to practice and love the arts, music and enjoying life to the fullest. The group that went underground became known as the Orcs, who kept to caves and areas of low light to shelter themselves and prepare an adequate military in case of future wars.
Four thousand years later, the second memorable war began. While it is unclear who began this fight, the Orcs invaded the territory of a clan of stout Dwarf-like creatures called the Gnomes, demanding ownership of their land. While the Gnomes were weak in number, another humanoid clan called the Elves sided with the Gnomes, beginning to fight against the Orcs with swift and merciless blades. The Humans and the Dwarves were outraged at the cruelty of the Gnomes and Elves against the Orcs. The three races then teamed together against the Gnomes and the Elves, causing great hatred among enemy races. The Humans switched sides to fight with the Gnomes and the Elves after receiving word that several Orcish soldiers sent to fight with the Human armies were, in fact, spies assigned to learn Human military tactics so that they could one day conquer them if necessary. After the Dwarves withdrew from the war due to extreme population decrease, the Orcs were forced to offer an armistice. After the Second War of Keimin, the races began to separate into smaller clans.
Approximately five hundred years after the Orcs declare permanent neutrality they broke their peace treaty and demonstrated their continuous military advancements by invading Elvish territory, wishing to take over their land once and for all to redeem themselves for their failures in the Second War. With the Orcs’ advanced weaponry, the Elves had to put up a fierce fight to have a chance. All other races chose to remain neutral, their populations still recovering from the last war. Although the Elves were able to delay Orcish advancements, they were still greatly outnumbered. Over a hundred thousand years before the First War of Keimin, Elves had been granted immortality by their main deity, Sarnu. In an act of great despair, the Elves offered their immortality to Sarnu in exchange for guidance and assistance in the war. A massive fire immediately broke out in the Orcish territory, destroying all of their military bases. The Orcs withdrew from the war for the second time. The Elves rejoiced in their victory and adjusted to their new mortality, which differed from Human mortality in that the Elves often lived to be several hundreds, if not thousands of years old, but their physical fragility surpassed that of the Humans. At this point, a kingdom named Aranarth, literally translates to mean Kingdom in Common from Elvish, established itself in the Teardrop Islands as an escape from further wars. Also due to the massive conflict across Keimin, several hundred Halflings fled Keimin, and through help of their gods, landed on the shores of Ceres.
The Organizational Council is an association which brings together all of the Countries. The Organizational Council recognizes only fourteen Countries, as all others are either far less advanced or unknown. Many tribes and small communities live on the outskirts of the Countries or well beyond the Countries’ boundaries. The Heads of State of the fourteen Countries, along with the Elders, are the most important members of the Council. Each Country appoints members to the seven cabinets which, together, form the Council. The Council Cabinets include the Cabinet of International Affairs, the Cabinet of Finance, the Cabinet of Education, the Cabinet of Defense, the Cabinet of Commerce, the Cabinet of Health and the Cabinet of Labor.
There are five languages recognized by the Council: Common, Elvish, Orcish, Dwarvish, and Sylvan. The fifth, Sylvan, is often used by Gnomes and Satyrs/Fauns, but is typically used by others to communicate with lower-intelligence animals and creatures. It was only recently accepted as a Council-official language. Each Country tends to have its own dialect of the language as well (i.e. an Okimean dialect of Common versus the High Bawerstromian dialect of Common, etc.). The Council has a Meeting once a moon, but Heads of State can send a representative to attend each meeting in His or Her place. This has become increasingly popular over the years because Country rulers have been agreeing with each others’ policies less and less. Each Head of State must personally attend the annual Gathering, which is a meeting where all major Council Laws are created. The Gathering is extremely formal and usually lasts from sundown to sunup. All Leaders must set aside their differences for the Gathering. Security precautions are taken that wouldn’t normally be taken at a Meeting, such as placing Unharm Enchantments on every attendee and stationing Dragons at the entrance.
The Organizational Council claimed ownership of its territory in the year 38 with the support of its then-eleven Kingdoms. The Council was able to take the territory after the 38-Year War ended, and it is now used to conduct international business and hold the annual Gathering. Council territory is permanently neutral for all recognized Countries.
The Organizational Council territory fell to Northern Elvish Alliance forces in year 776, and the Organizational Council could not resupply the Elders Council with new Elders due to the war (5 of the 12 died in the attack). Since the Fourth War’s resolution, the Organizational Council has been firmly re-established.
Sixteen Countries are recognized by the Organizational Council. The Protectorate of Kelutral, the Basilea of Silenus, and the Empire of Silvanus as the Western Coalition are labelled official allies of the Organizational Council, and thus individuals from those regions are allowed to join the Crusaders.
The 16 Countries in alphabetical order:
Human kingdom. Located above the Uhma Mountain Range, Bawerstrom was founded in the year 101 by a group of Humans led by an Elvish male, Xanther D’eowynn, who would eventually marry a Human woman and become the D’eowynn royal bloodline. They were traveling animal trainers that had made it to the southeast of Keimin. There they found large clans of Humans living in close proximity to one another. Fascinated by their discovery, they worked to unite these clans and now celebrate their diverse Kingdom traditions. Bawerstrom became recognized by the Organizational Council in 104. Xanthera, its largest and most populated city, can be found towards the north of the kingdom. 2nd Division troops from the Kasinthian Army fought for seven moons against the Bawerstromians and killed many of them during the Bawerstromian War (749 to 750). The war took place on northwestern Bawerstromian territory. Bawerstrom is a ten-day journey away from Kasinthia. Known for its grand castles and thriving economy, Bawerstrom is home to the greatest leatherworkers, artists and entertainers Keimin has ever seen. Its active nightlife is popular among younger travelers visiting the Kingdom. Its leather products are often a focus of fascination at Annual Gathering trades. It has become something of a tradition for each King to construct a castle in His name during His reign, each with a specific purpose, such as King Aglovale’s Free Public Library or King Rhosis’ Orphanage for the Children of Bawerstrom. While the Bawerstromian economy was the strongest in all of Keimin, rumors of a strong and easily-accessible black market have been often proven correct. Downtown Xanthera is the home to one of Bawerstrom’s many famous open markets. The current ruler of Bawerstrom is Queen Lisette D’eowynn, daughter of Aglovale. The Winter Wars of 773 were fought to rid Kasinthia of the threat of a coup d’état, but also to free the kingdom of Bawerstrom from tyrannical invaders. The kingdom briefly struggled to regain control of their economy and rapidly became the most economically powerful kingdom in all Keimin, but it all collapsed again and is slowly rebuilding again in the aftermath of the Fourth War. Their unit of currency is the Sun.
Elf kingdom. Berista is one of the largest of the known countries. It is also one of the original kingdoms of the Organizational Council. The Beristans populate the shorelines of the Sethrian Sea, famous for being breathtakingly beautiful and unusually calm. The late Queen of Berista, Her Royal Majesty Calip’tila, was famous for taking long, daily walks by the shoreline. Berista’s port city and capital of Tel’vaireth is the source of the focus of Bersita’s economy: their seafood. The naval ships and merchant fleet have been expanded widely, and new technology has made the once primitive ships into sleek, faster models. Beristan cuisine is considered the most sophisticated and their traditional dishes are worth a visit to this large kingdom. Tel’vaireth is also known for its progressive culture movement. Of the Elven Kingdoms, Berista is the most lenient about breaking away from tradition and learning about other races and cultures. While most citizens accept this aspect of the Beristan community, some prefer a more traditional mindset. Berista has an unfortunate history of Kings being assassinated, which has resulted in having the kingdom being ruled by many Queens. Queen Calip’tila was murdered by the NEA, posing as the Ilvanya Ohtar, in 776, upon which the new King, her young son King Wánwaror, joined the Northern Elvish Alliance, though in the aftermath of the Fourth War, the NEA has since disbanded. Berista had undergone one of the bloodiest civil wars in the history of Keimin, with the notable exception of Sarenu, and is working towards rebuilding the war-stricken land. Trials are being held currently for the traitors who sided with the NEA in the civil war. Shortly after the Fourth War, King Wánwaror was murdered at his Dinner Party, much like his mother before him. His younger sister, Queen Eruanner Resenteth, has inherited the throne, but as she is too young to rule, Daedhelon Baudh, King Wánwaror’s closest adviser, was named Regent, and has been promoting a campaign of rooting out NEA supporters while simultaneously repressing common elvish folks rights. He has recently married Queen Runae of Ko’ebbe in an alliance between their two countries.
Halfling kingdom. The Breens are known for having rather strange customs and local laws, including the law where red must be worn on Fridays or the one where music must be played during dessert. They are the only ones of the sixteen countries recognized by the Organizational Council to lack a currency system. King Manfred has recently allowed “trading gurus” of the Breen government to trade with other countries, using a currency system developed by King Manfred, and the late King Olad of Famardy. The regular citizenry of Bree do not use this currency system. Kasinthia and Bree share borderlines along the edges of the Breen forest. The Sacred Tree of Shrap’sior is located on this border territory, which is guarded by a coven of religious Halflings. Breens are generally easy-going and very accepting of others. It was due to this mentality that they declared neutrality only five years after the creation of the Organizational Council. The current Leader, King Manfred, has reigned for 27 years. Though a bit strange-looking at first sight due to their interesting styles of clothing, their eclectic way of life is very heartwarming and easy to adapt to. Their hospitality is warm enough to last through their harsh winters; a foreigner mustn’t fear, however, for the Breens are exceptional at working furs into clothing. When visiting Bree, be sure to keep an eye out for the beautiful Dahliabirds, whose nests can be spotted on the tallest branches. King Manfred made first contact with Hyperion, a satyr from Ceres, and established diplomatic relations. Hyperion, the then official representative of the Basilea of Silenus, the satyr country, and the Protectorate of Kelutral, a halfling nation on Ceres, offered 2,000 warships which defended Bree in the Fourth War and ultimately attacked coastal regions of Exbaltaira. King Manfred has been given Council permission to host a land bridge made of magical floating sky-rocks, known as Empyrean Earth, that now connects Ceres and Keimin. Creatures have been wandering across the bridge between both continents, leading the Council to make a division known as the Bridge Guards to monitor the bridge for dangerous Ceres creatures.
Halfling kingdom. Calantha is one of the original members of the Organizational Council. The Mækivéians destroyed the Kingdom of Calantha in the Gormadoc War (481 – 485). Countless Halflings were killed and about 90% of the Kingdom had to be rebuilt over the course of the next few decades. This has resulted in a very modern society in comparison to the other Halfling kingdoms. Calantha’s once largest and most populated city, Forsythia, was attacked the most and had to be completely rebuilt after the war. The Mækivéians have since then declared an exclusive peace treaty with Calantha and have declared their neutrality. Should the kingdoms go to war, the Mækivéians have sworn against getting involved. King Bryce, the late Leader of Calantha, was known for only wearing bright purple robes. The Church of Cog had been getting more and more involved with the people and the monarchy, and the High Progressor took much control in the government, effectively making the king his puppet; once the entire royal family was slaughtered in the attack on Forsythia, the High Progressor officially took over the government, making Calantha a true military theocracy. The current High Progressor is named Oswald Stumpstack, a rather humorless halfling. His son, Mortimer of the Crusaders, was killed, leading the High Progressor to attack the NEA…before getting the backing of other nations’ help, which ultimately led to the severe amount of damage inflicted upon Calantha. Calantha has finished the process of rebuilding itself again, with Sturmigh being declared as the new capital of Calantha. The remarkable rate of its reparations were astounding, and the country has once again propelled itself forward in technology.
Elven Nation-States. Previously one nation ruled by the Halldhor line, ending with King Samuel Exbaltaira (known by the people as King Samuel Not-Halldhor). King Samuel, a former Crusader, enacted several social reforms and bridged the considerable political gap left by the Fourth War, in which Exbaltaira was a principle member of the Northern Elvish Alliance. This resulted in a massive civil war. Previous to King Samuel’s rule, military service was mandatory for all men, and boys were pulled into training as early as age 60. Men and women of Exbaltaira were referred by their title and place in society, excluding the royal family (and even then, King Halldhor was secretly a title given to each new king, and openly their title was simply “Exbaltaira”). After the Exbaltairan Civil War (also known as the Exbaltairan Time Bubble of 777), the Exbaltairan peninsula was divided into three nation states. Despite this, certain realities and stereotypes of the old kingdom remain, including the strict system of law and punishment, the lack of women’s rights, and an emphasis on military might, though the recent wars have left the peninsula relatively weak. Their primary export remains grand statues and linen. The Queendom of Exbaltaira, whose capital is Neva, controls the Northeast portion of the nation. Ruled by Queen Dollthel and her sisters, the Queendom of Exbaltaira holds the strongest relationship with the Council and follows closest with its laws. Through Dollthel’s efforts, communication and trade has begun the process of opening between the Peninsula and the rest of Keimin. The Queendom is the most progressive of the nation states, notably in granting women full legal rights. The Independent Nation of Exbaltaira(INE), whose capitol is Minnen, controls the West side of the peninsula and runs along the Thrud river. Lacking a natural border with the rest of Keimin, Leader Meciah has stimulated the boating industry, promising to one day hold as powerful a navy as Berista. The INE holds the largest portion of the old Exbaltairan military, but that does not amount to much. The nation attempted a return to conservative Exbaltairan values, which included an attempt to reverse the acceptance of homosexual relationships, though that campaign was quickly dropped once it became apparent that much of the nation would leave. Of the three nations, the INE has grown the strongest bonds with Ko’ebbe. Unqualëcaima, the third nation of the Peninsula, has its capitol in Tumas. Dumas, who has not taken any special title, has enacted a policy of isolationism from the rest of Keimin, and only participates superficially with Council business. The only nation to hold a border with the Council established Demilitarized zone, which is maintained and policed by the military of Aranarth.
Human kingdom. Famardy was known for the least pleasant living conditions of all the Countries. King Olad, Famardy’s late king, was notoriously known for being fraudulent and redistributing the Kingdom’s money in a corrupt manner, favoring his cabinet rather than spending more money on improving living conditions for his citizens. Olad unsuccessfully tried to expand Famardy’s borders for several years, kept at bay by Kelta to the west and Kasinthia to the north. Olad emigrated from Kasinthia when He was very young after becoming jealous of His brother Aldo’s fame and political power, and killed the royal family of Famardy and usurped power in 762. Famardy was founded in 370, ten years after Kasinthia was founded. When Nimgalen was dubbed King of Kasinthia, his vizier, a Human named Perseus, became jealous of his power. He began to accumulate allies among the Kasinthian soldiers and commonfolk without the knowledge of Nimgalen, lying about the state of Kasinthian politics and preaching about their unjust ruler. Ten years later Perseus had gathered enough resources. One night he threatened to kill Nimgalen but instead only wounded his arm. After his dramatic exit, he gathered the people he had been preaching to for years and traveled south. The Kingdom of Famardy became officially recognized by the Organizational Council in 423. King Perseus would rule as the first King of Famardy. Centuries later, Olad, brother of Kasinthian King Aldo, would repeat Perseus’s actions. Olad was assassinated by Matarian Wolf, who took the throne for himself. Wolf also led the initiative for the Southern Coalition in the Fourth War. Since the end of the Fourth War, living conditions of Famardy have drastically improved. Since Famardy was the only nation untouched by the Fourth War, besides the troops Famardy contributed to the Southern Coalition that died, Famardy does not have to rebuild anything, besides the former capital city of Bricklayer, which was demolished by a mysterious massive hurricane that swept up the western coast of Keimin, causing mass damage in Kasinthia, Ko’ebbe, Bree, and Exbaltaira.
Halfling nation. In year 776, the kingdoms of East and West Farthing fell to Northern Elvish Alliance forces, upon which the re-establishment of the Kingdom of Farthing took place. Queen Faelin of the old East Farthing ruled the entire region as a puppet of the NEA. Since the end of the Fourth War, Faelin has been deposed and King Calkin and Queen Poppy now rule over the land. While East and West have maintained their cultural identities, they do not display the overt dislike of each other, due to the genocide the puppet Queen Faelin had committed in Farthing under the NEA. The Kingdom was undergoing massive reconstruction with the help of the women of Exbaltaira, as directed in an agreement between Queen Poppy and King Samuel, until reparations ended in year 780.
A) East Farthing
The Kingdom of Farthing had existed since the beginning of Modern Times. East Farthing used to be the Kingdom of Farthing until there was a revolt led against the Farthian King some two hundred years ago, in the year 554. After a ten-year bloody civil war, the Kingdom split into two: East Farthing and West Farthing. For about fifty years after the war, the Organizational Council stopped recognizing Farthing as one of the fourteen official Kingdoms, since there were then two Kingdom Leaders. After fifty years of debate between Kingdom Leaders, East Farthing and West Farthing became two official Kingdoms in 613, completing the fifteen recognized by the Council. Located in a valley, Overhill became the capital city of East Farthing quickly after the divide. East Farthians were more limited than West Farthians in technology and resources, although a greater emphasis was placed on military power. The East had a more politically delicate situation; the King is much more conservative than the West Farthian King. There are greater incidents of famine and poverty in the East due to lack of resources. However, most citizens of East Farthing saw their Leader, Gerontius, as an idol and a symbol of faith. East Farthian history books tell tales of strong and brave Eastern warriors that were terrorized and brutally killed by the Westerners, while West Farthian history books tell stories of the Farthian Revolution somewhat differently. It would have been more of an issue if literacy were more commonplace in East Farthing. As for East Farthian cuisine, don’t be too surprised if you’re offered a delicious meal made of grasshoppers, dirt and love in a Kingdom where mud is a delicacy. East Farthing fell to Northern Elvish Alliance forces in year 776 and merged with West Farthing to become the kingdom of Farthing once more. The King and Queen are Calkin and Poppy. Many cultural values in the East have mixed and diffused, but they still retain an “East Farthing” identity.
B) West Farthing
Halfling kingdom. The Kingdom of Farthing had existed since the beginning of Modern Times. East Farthing used to be the Kingdom of Farthing until there was a revolt led against the Farthian King some two hundred years ago, in the year 554. After a ten-year bloody civil war, the Kingdom split into two: East Farthing and West Farthing. For about fifty years after the war, the Organizational Council stopped recognizing Farthing as one of the fourteen official Kingdoms, since there were then two Kingdom Leaders. After fifty years of debate between Kingdom Leaders, East Farthing and West Farthing became two official Kingdoms in 613, completing the fifteen recognized by the Council. West Farthing is far more technologically advanced than East Farthing. “Easties,” as the West calls immigrants from East Farthing, often attempt to emigrate from their Kingdom in search of riches and a better life. Obtaining East Farthian traveling papers was difficult, but it was easier for an East Farthian to move to the West rather than to travel. Consequently, the West was filled with Easterners working for factories and big businesses to make money to send back home. The Westerner places a much greater value on education than the Easterner. The late-Western Leader, Holtho, lived in the capital city of Cottonbrace. He was more liberal in politics and granted his citizens more freedom than Gerontius. A great amount of power is delegated to the citizens in this Kingdom. West Farthing, in 776, fell to Northern Elvish Alliance forces, but was united as the nation of Farthing by King Calkin and Queen Poppy after the Fourth War. Many cultural values in the West have mixed and diffused, but they still retain a “West Farthing” identity.
Gnome Kingdom. Established in year 777 as a separate kingdom from Sarenu, its location has a long history for the Gnomish people. Located near Giant’s Field in Sarenu, where the Gnomes are said to have originated from after Garl Glittergold turned many elves into gnomes as recompense for freeing them from the Giant’s enslavement. Thousands of years later, and the nomadic nature of the gnomes settling into a more stable nature led to the formation of towns and villages, but was quickly absorbed into the growing Kingdom of Sarenu. The harsh rule of King Norven led to the Gnome’s fleeing of their region to the Teardrop Islands. After his assassination, the formation of the Northern Elvish Alliance started festering hostilities between Elf-kind and Gnome-kind where none was previous. With the genocide of the Gnomish people, led by Ko’ebbe, and the silencing of the Gnomish people when they tried to reach their cries to the Council led to a mass emigration to the Teardrop Islands, where many died on the way due to NEA attacks. During the Fourth War, finally responding to the cries of his people, Garl Glittergold turned one-third of Sarenu into gnomes, which included a large chunk of NEA forces. This region, guided by Orynn, a god-servant to Garl Glittergold and a former Crusader, became more gnome-like in culture and welcomed back the gnomes of the Teardrop Islands and bowed to their new king, King Jacobi Bryant Edwardio Stereth Laster Roachle Diel Deathrow Brightmantle Levitico Sterpio Gracklioso Juftercar Lanceros Strumpetlo Gackermanto Riddle (abridged version of his name).
Dwarf kingdom. Jarlsljalfians are peaceful people, albeit rather withdrawn from Organizational Council decision-making at the annual Gathering. They have great respect for other Kingdom Leaders and wish to maintain this respect, even at the loss of full participation in the Gathering. The late-King Enniregin’s palace is located in Jarlsjalfi’s most populated city, Eyrath. The Jarlsjalfian class system has faded over the years as the citizens of this cavernous kingdom have grown to appreciate all professions and titles equally, in their own way. While they aren’t quick to accept foreigners, they are very well-mannered towards immigrants once they have earned the right to become a citizen of Jarlsjalfi. The only other Dwarf kingdom officially recognized by the Organizational Council, Mækivé’s King and the Jarlsjalfian King came to the long-debated decision to join and form one large Dwarf Kingdom in the year 229, keeping the name Jarlsjalfi. Both were immediately banished from the Organizational Council, as the Elders demanded that together, the two Kingdoms held too much power. After ten moons, Jarlsjalfi and Mækivé divided to become their own separate Kingdoms again due to pressure from other Council-recognized Kingdoms. The Bank of Jarlsjalfi, the only remnant left of the combined state, allowed by the Council, is very powerful and influential-to the point where it has even bailed out countries, most notably during the Stock Market Crash of 772. The entire royal family of Jarlsjalfi was killed at a Dinner Party under mysterious conditions, sparking a three way civil war. It was later found out that the NEA was responsible for the assassinations, and that the NEA had backed one of the factions of the civil war. One faction was obliterated, the NEA faction defeated and the leaders held on trial, one of them later found out to be a fragment of the Dark Spirit. The final faction was the Mchreil family, the ones that own the Bank of Jarlsjalfi. The new King is King Hrothzal Dervergar, related to the Mchreil family.
Mixed-race kingdom. The Kingdom is one of two where races openly and peacefully coexist. While a mixture of races would cause hatred and violence in other kingdoms, all races get along in the Kingdom of Kasinthia (It is not impossible to find foreigners living in other kingdoms other than Aranarth, although it is uncommon). This has caused Kasinthia to become a haven for foreigners seeking a new home. It has become especially popular for people leaving their homes where their freedoms may be challenged or their economy may be dying. Approximately four hundred years ago, an Elf from the kingdom of Sarenú founded the Kingdom of Kasinthia. A victim of the long history of Sarenúian oppression, Nimgalen wanted to create a place where he and his friends of diverse races could be free of judgment and oppression. He was dubbed King Nimgalen by his friends for taking such leadership and heroic acts and became the first King of Kasinthia. He established the Arvir currency system. King Nimgalen ruled from the year 360 until 586, when He chose to retire. Being an Elf, he decided it would be unfitting of the Kasinthian spirit for Him to remain in power for much longer. King Geoffrey was a Human king who ruled from 586 until His death in 637. He was replaced by a Halfling, King Namus, whose reign began in 637 and continued until His encouraged retirement in 676 due to health complications. King Namus would pass away the following year, but by then he had been replaced by a Dwarf, King Ethlavir. He ruled until His death in 760, at which point another Human, King Aldo, was given the throne. Under King Aldo, the 2nd Division of the Kasinthian army snuck into Bawerstrom twice, causing the Bawerstromian Wars and Winter Wars, until their corruption was cleansed and the division put under a rehabilitation session. King Aldo remains the current Leader of the Kingdom of Kasinthia, and in his illness, his wife and Queen Consort Queen Elaine ruled as Regent, unopposed in Kasinthia’s unique voting system. While a monarchical system is in place, the Kings and Queens of Kasinthia are chosen by the Elective Cabinet when the Leader dies or is deemed corrupt by vote of two-thirds of Kasinthian citizens’ votes. King Aldo has recently recovered, due to Crusader of the Council’s intervention, from werewolfism inflicted by Dr. Amy Engel, the cure administered by her twin, Dr. May Engel.
Orc kingdom. Kelta has a very powerful military, one of the most impressive in the Organizational Council. Six-hundred years ago, the Keltans took part of the Okimean kingdom by military force during the Aul’garsl-uhgh War. It is more commonly known to the Humans as the Olgar War. This war began in the year 157 and ended in 161 with Okime’s forfeit of a large portion of their territory. In 449, Kelta tried to take over the Famardian Kingdom by force but the Keltans were kept at bay by the Famardian military. While Famardy’s military technology was left in the shadows in comparison to that of the Keltan army, the Keltans were greatly outnumbered that day. This wasn’t due to great involvement in the Famardian army but rather because of Famardian citizens willing to fight for their kingdom. Keltan infiltration proved unsuccessful and the attackers were forced to return home. While other Orcish tribes exist, they are tiny in comparison to the Keltan Kingdom, Kelta is the only Orc Kingdom recognized by the Organizational Council. Most of Kelta exists underground in cool areas, which are favorable conditions for the Orcish race. The largest Keltan city, Rorh’urgha, is located completely underground. The largest Keltan military training school, the Zorâva Military Academy, lies in the heart of Rorh’urgha, making it a bustling city with the constant arrival of new youngsters wishing to enlist and encouraged by Osuhra, the deposed, corrupt former Leader of the Keltan Kingdom and Army. The throne was returned to the rightful heir and is now ruled peacefully by King Malthu and Queen Koria. Trolls are a constant threat to Keltan shepherds and farming villages on the outskirts of the kingdom. In 776, the Okimean War of Resistance led to the liberation of the occupied territory in Okime, and has become known colloquially in Kelta as the War of the Return of King. Also in 776, the Troll Queen, Helga, emerged and started gathering her followers, the majority of the trolls across Kelta, to the border of Okime and Kelta. In the Council Gathering of 777, Queen Helga was given land by Kelta and Okime, which is recognized by the Council as Troll Territory, and not as a kingdom. If not due to Kelta’s involvement in the Southern Coalition, the South would’ve failed to fend off the North and ultimately succeed in the Fourth War. Kelta finished rebuilding its northern regions, and helping Okime rebuild theirs, in year 780.
Elf kingdom. Ko’ebbe is located to the north of Kasinthia, over the Arodarth mountain range. On foot, it takes about four days to travel from Kasinthia to Ko’ebbe. Each Kingdom has a different constitution and its own set of rules. The Ko’ebbian Kingdom is the only Kingdom recognized by the Organizational Council in which women are not permitted to seize the throne. The Ko’ebbian Leader, King Maenír, was unhappy with the emigration from his Kingdom to Kasinthia. He constantly threatened to declare war on the Kingdom of Kasinthia, wishing to claim back His citizens by force, until the recent immigration treaty was struck between Maenir and Aldo. King Maenír announced that His long-lost daughter, Princess Runae, has been found unharmed; She is His second child, Prince Taurenel being her elder by two years, or so was thought. Princess Runae was discovered to actually be the same person as Prince Taurenel. The Onisia River runs through the Ko’ebbian Kingdom. Onisia is one of the two Elven Holy Rivers. Its water is magically-charged and some Elves believe that – when used for potion-brewing or used in rituals – it holds healing abilities. Corm’he is Ko’ebbe’s largest city, known for its dancers and its exotic cuisine. If you’re looking for any product custom-made, Corm’he’s downtown market is the place to go. Former Crusader Celmin Longfeng of Ko’ebbe had been revealed as a traitor and was working with the newly-formed Northern Elvish Alliance to eradicate all “threats” to the Elvish race and secretly carried out a large-scale Gnomish genocide in Sarenu.. Ko’ebbe’s religion expressly forbids magic, except Silence and Dispel, the anti-magic magic. Since the end of the Fourth War, the NEA was disbanded and King Maenir was killed by the Mages Rebellion. The Mages Rebellion started due to Ko’ebbe’s longtime habits of forcing its mages out of the country and into an enclosed area where they could be watched on the South of Ko’ebbe’s borders. His daughter Runae cannot has become Queen now that she has married the Regent of Berista, who acts as King of Ko’ebbe. The country was recently re-added back into the Council after sufficient time was deemed outside by the Organizational Council.
Dwarf kingdom. Mækivé is a large center for the mining and crafting of both semi-precious and precious gems and stones, especially in the capital city of Heimfuld. In the year 229, the Kings of Jarlsjalfi and Mækivé came to the long-debated decision to join and form one large Dwarf Kingdom, signing a treaty and declaring that the Kingdom would keep the name Jarlsjalfi. Both Kingdoms were immediately banished from the Organizational Council, as the Elders demanded that together, the two Kingdoms held too much power. Under pressure from other OC-recognized Kingdoms, both Kingdom Leaders arrived at the annual Gathering in the year 230 (without invitation) and set their treaty on fire in front of the other Kingdom Leaders. Mækivé and Jarlsjalfi were both readmitted into the OC after extinguishing the flames, which caused the Queen of Berista’s dress to catch fire. In 481, Mækivé declared war on the Calanthans, marking the commencement of the Gormadoc War. In the several dozen battles which took place over the course of the following three years, Mækivéian troops destroyed 90% of the Calanthan Kingdom. In 484, Mækivé signed a peace treaty with Calantha and declared themselves peaceful and neutral from any future wars. Höfuthkorp, the Leader of Mækivé, is an avid enforcer of this policy. In 776, Nightgaunts arose from the depths of mountains, and began their assault upon the kingdom; when the Council Territory was attacked by the NEA at the dawn of the Fourth War, Höfuthkorp offered refuge to the rescued monarchs in his palace. In 777, Hofuthkorp personally slayed the largest and most intelligent Nightgaunt, a presumed Dark Spirit fragment, thus causing a widespread dispersal of the Nightgaunts and allowed Maekive to help the Southern Coalition against the NEA, the only time Maekive has broken its neutrality statement since the Gormadoc War.
Human kingdom. Okime is one of the original members of the Organizational Council. While Okime’s economy has never quite been self-sustaining, the percentage of citizens living in poverty has decreased tremendously since the Keltans invaded in 157, marking the beginning of the Aul’garsl-uhgh War. The Olgar War, as the Humans of Okime call it, ended in 161 when Okime surrendered the territory Kelta had been occupying. The territory was named Ngoraudhowxa by the Orcs at the end of the Aul’garsl-uhgh War; however, it was known colloquially as “Orkime.” Kelta had helped the Okimean economy by opening a large weapons factory in northern Orkime in the year 201 and opening the second largest armory in all of Keimin in 257. This armory has since been destroyed in the Okimean War of Resistance Against Kelta in 776. The capital city of Okime, named Meishi after the founder of the city, is known for its unique culture and architecturally distinctive buildings, incorporating interesting colors and shapes into their design. However, Okimean buildings are often torn apart due to weather; this is especially a trend in Meishi, where money is scarce and buildings must be rebuilt with inexpensive materials, creating a never-ending cycle. King Shige constantly preaches to His Kingdom about supporting charities to rebuild homes. The fire of rebellion quickly grew in the Orkime territory, and the rebels, along with the help of the Crusaders, the 1st Division Kasinthian Army, and a small troop of NEA elite soldiers freed the territory from Orcish occupation. The War of Okimean Resistance was won, but not without heavy casualties. King Shige and King Malthu of Kelta are currently working together to help rebuild the destroyed relations. Relations between Orcs and Humans, however, are still incredibly shaky, and prejudice is incredibly common. Orkime was rebuilt entirely and the rest of Okime got extensive building upgrades, with massive help from Kelta, as ordered by King Malthu. The buildings have been standing up to the massive floods and violent weather in 776 and again in 777 and 778. Okime participated in the Fourth War under the Southern Coalition, with its finest soldiers led by Iyatsu Falkor. Its northern territory is was once again rebuilding after the NEA occupied the formerly Keltan occupied territory, but was completed as of the winter of 780. Shige gave his longtime ally, Queen Helga of the trolls, territory recognized by the Council as the Troll Territory.
Elf Republic. Sarenú is the home of colorful, exotic flora, one of the Republic’s largest industries. An example of this is the Sarenúian fireapple tree which yields Sarenúian fireapples. These are always engulfed in flames and nearly impossible to transport, since their temperatures cannot be disrupted for extended periods of time. Sarenúian apples are both widely exported and used to make Sarenúian sweet pie. Sarenú was also the home of vast political conflict. Many underground political groups existed within the former-Kingdom, several peaceful and several dangerous. Among these are the Sarenúian Freedom League, the Peacemakers, the Green Party, and the Injustice Fighters. These groups had declared civil war with the alliance of a citizens’ army. His Royal Majesty, King Norven and his wife, Queen Merechiril were murdered by Injustice Fighters in 774 in their carriage outside Laineth, the capital city, and were succeeded by former Kasinthian Lieutenant Santa’li’a, a member of the Northern Elvish Alliance. The Northern Elvish Alliance also ordered a mass genocide of the Gnomish inhabitants of the kingdom following the murder of the king and queen. Medwina and Turstana, the only princesses of Sarenú, tried to emigrate to Kasinthia to escape the political turmoil and oncoming civil war several years ago; they were caught two weeks later and forced to return to Sarenú. Princess Turstana ruled alongside Santa’li’a as his Queen—and is his only legitimate link to the throne. During the Fourth War, Ch’taia Estel and the Ilvanya Ohtar successfully deposed Santa’li’a and transformed Sarenu’ into Keimin’s first democracy, the Republic of Sarenu. Kelbanor Il’edan is the President, with Estel acting as Vice President. The former Princess and Queen of Sarenu’ are high-ranking diplomats. The western section of Sarenu, which was transformed into gnomes during the Fourth War, has seceded and established its own country, to be ruled by the royal family of gnomes that was from the Teardrop Isles. The Constitution of Sarenu has allowed this. There are still Royal supporters that cause many issues across Sarenu, and the terrorist attacks of the Cult of the Lady of War pose a concern for the stability of the new governmental system.
Mixed Race kingdom. The newest, and yet the oldest, kingdom, officially recognized by the Council in 774. Inhabited for centuries by rogues, pirates, and Gnomes who fled from Sarenú long ago—and was a safe haven for Gnomes displaced by the genocide. The Isles have a long, but forgotten, history, lost to time, the sea, and old magic. A colony of mermaids is said to lurk in the waters. The massive pirate clans that ruled most of the isles have either disappeared, or have been seen located off the shore of eastern Sarenu and Berista. During its closure in a Time Bubble in year 776, a blood mage named Garth was summoning hordes of demons through use of the Unbroken Tower, with enough frequency that the veil between the Demon Realm and the Mortal Realm was torn, plunging the Isles into a between-dimension state. The gnomish kingdom present there at the time went on high alert as several cities fell to the Demon horde. Using illusion magic, they blanketed entire islands out of sight, avoiding capture and death. Garth, gathering his army of demons, prepared himself to launch a full scale attack against the weakened nations of Keimin in the wake of the Fourth War, until Argollo Halfelven and the Mages Rebellion, alongside Queen Alatariel of the mermaids, pierced through the barrier and fought the horde, until they confronted Garth on the Capital Island. Argollo Halfelven froze Garth in time, and the Red Lady manipulated the Unbroken Tower to fix the veil, banishing the majority of demons back to the Demon Realm. With the permission of the Mages Rebellion and the Gnome Kingdom, who then decided to return to their ancestral home in Sarenu, the Red Lady used the Unbroken Tower to create a time distortion field across the Isles, causing 100 years to pass in 1 week of normal Valdean time. At the end of the 100 Years of Exile, the Isles returned to Keimin as the Aranarth of the Teardrop Islands, under King Argollo Halfelven. Each island has its own governmental system and markets, but all fall under the banner of Aranarth. All who have been born in the Isles seem to have the gift of magic, fulfilling an ancient prophecy about the rightful ruler of the Isles returning to rule, bringing back an, albeit localized, age of magic.
After the Gormadoc War, several Maekivean troops left and went to the Uhma Mountains. They split into three groups, each with a different set of government. The agrarian nation of Grall has a king; economically-focused Jargla has a democracy; and Stechuan, a military powerhouse for such a small country, an elitist republic. They formed a dwarven confederation to keep the peace between their separate groups, and vowed to protect each other. Over the past few decades however, Stechuan has increasingly used its military to bully the other two into doing what it wants. War has now come to the broken confederacy, resulting, through the aid of the Church of Cog and Calantha, the destruction of Stechuan. Grall and Jargla are now at war with each other for, as of yet, unknown reasons.
Located on a small island south of Kelta, but close to Famardy, this Queendom was recently established. Queen Olara was merely a commoner who helped guide her town away from Famardy when King Olad forcefully seized the throne. She was made Queen and ruled with an iron fist, and was a devout worshiper of the Dark Spirit. Queen Olara recently had decided to declare war on Kelta, citing that the Keltan god is an affront to her Spirit. Queen Olara was assassinated shortly after this proclamation and her daughter, now Queen Hestia, has reversed this decision. Queen Hestia pays tribute to King Matarian, after King Malthu of Kelta sold tributing rights to Famardy. Civilians from this region are permitted to join the Crusaders of the Council under the Famardian-Lares Accord, the official document of tribute.
Technically a Queendom, under Queen Helga of the trolls. Recognized by the Council as Troll Territory, because the Council and all Major Races balk at the idea of giving trolls Major Race status, as most trolls are still beasts. They just happen to be ruled by a very intelligent troll, keeping them in line.
100,000 POC The Eldar Dominion fully collapsed; Elves created
50,000 POC Humans, Dwarves, and Gnomes created
20,000 POC The First War of Keimin; Halflings and Orcs created
16,000 POC The Second War of Keimin
15,500 POC The Third War of Keimin
1 Pre-Organizational Council (POC) Era ends. Organizational Council is created. Recognized kingdoms: Berista, Bree, Calantha, Exbaltaira, Farthing, Jarlsjalfi, Kelta, Ko’ebbe, Mækivé, Okime, Sarenú. 38 Year War begins with Aranarth.
5 Bree declares neutrality
38 Organizational Council claims its territory with the support of its eleven kingdoms. 38 Year War concludes with the destruction with Aranarth.
39 First annual Gathering
96 Organizational Council bans all currency from use at the annual Gathering, due to pressure by Bree
101 Bawerstrom is founded
104 Bawerstrom becomes recognized by the Organizational Council
157 Aul’garsl-uhgh War begins
161 Aul’garsl-uhgh War ends
229 Jarlsjalfi and Mækivé join to form one kingdom (under the name Jarlsjalfi); both are banned from the Organizational Council
230 Jarlsjalfi and Mækivé become their own separate kingdoms again due to pressure from other OC-recognized kingdoms; both are readmitted into the OC
360 Kasinthia is founded
370 Famardy is founded
388 Kasinthia becomes recognized by the OC
423 Famardy becomes recognized by the OC
449 Kelta unsuccessfully tries to infiltrate Famardy, known as the Keltan Push
481 Gormadoc War begins
484 Gormadoc War ends
485 Mækivé signs peace treaty with Calantha; declares neutrality
486 The Dwarven Confederacy of the Uhma Mountain Range is formed, non OC-recognized.
554 Farthian Revolution begins
564 Farthian Revolution ends; two Kings separately rule over the eastern and western ends of Farthing, Farthing is banned from the OC
613 Farthing is readmitted into the OC after dividing into two separate kingdoms, East Farthing and West Farthing, due to pressure from other kingdoms
749 Bawerstromian War begins
750 Bawerstromian War ends
765-Queendom of Lares is formed, non OC-recognized
772 Formation of the Crusaders of the Crown
773 The Winter Wars; Ch’taia Estel “dies” and Princess Lisette of Bawerstrom takes the helm of Commander of the Crusaders of the Crown of Kasinthia
774 Teardrop Isles recognized by the Council as the (then) 16th kingdom
775 Gnomish Genocide occurs
776 War of Okimean Resistance Against Kelta; disbandment of the Crusaders of the Crown and re-creation as the Crusaders of the Council; Fall of the Farthings; The Fourth War; Fall of the Council; Lisette appoints Alex Lawyerman as Commander and leaves for her marriage in Bawerstrom; Halfling Genocide of Farthing; Southern Coalition formed in fight against NEA threat; First Contact with the new continent of Ceres and the meeting of a new intelligent race, known as Satyr or Faun.
777 End of the Fourth War with Exbaltaira’s defeat and the dissolution of the NEA; Troll Territory formed; Southern Coalition dissolved and re-establishment of the Council; East and West Farthing rejoin to become the Kingdom of Farthing; Sarenuian Republic formed; land bridge created between Silenus of Ceres and Bree of Keimin; Ceresian Unending War ends
778 Ceresian Western Coalition formed, Scath declared enemy of the Council
779 Western Coalition and Council declared formal allies
780 Destruction of Scath and Gungnir
84,500 The Eldar Dominion collapsed, the Creation of the Ceres-folk; Countdown to Apocalypse
0 The Halflings come to Ceres, fleeing the 3rd War of Keimin; beginning of the Age of War aka the Apocalypse of Ceres
0-16,276 The Age of War
16,276 Finding of Keimin
16,277 End of the Age of War
778 Adjustment to Council Time, Beginning of the Age of Change
779 Western Coalition and Council declared formal allies
The Coalition formed in the wake of the end of the Unending War. This Coalition is made up of the Basilea of Silenus, the Empire of Silvanus, and the Protectorate of Kelutral. It was made as the Ceresian equivalent of the Council, and called the “Western” in reference to its location West of the Council. While the Silenus and the Silvanus have become on the best of terms, quickly adjusted to how to deal with the armed forces post Unending War, Kelutral has been having a poorer time adapting to the no war policy. Once the peacekeeping force on Ceres, Kelutral looks towards foreign lands to see if its armed forces can keep their form, or if the drastic change in events will force Kelutral to adopt a new strategy of ruling. Civil unrest in Kelutral is at an all time high, but Silenus and Silvanus’ requests of military aid against the horde of monsters at their doorsteps has alleviated some concerns of revolution. The Western Coalition, made up of 3 representatives from each government, two chosen by the government and one voted in by the people of each country, totaling in 9, is the body that deals with the Organizational Council of Keimin the most, especially on the matter of the Crusaders and the land bridge connecting Ceres to Bree of Keimin.
Satyr country was formed in the East and was named Silenus. It originally was formed as separate city-states, but at roughly the same time the constitution was created in the West, the city-states of the East banded together and created the Areopagus, an assembly made up of three representatives of each city, one for economics, one for military, and one for diplomacy in the Basilea. The Basilea was ruled by an Archon. Much like how the Emperorship of the West was passed around by the noble families, the Archon of the East did not pass down from one generation of a family to the next, but rather city by city. The Archon was elected in the city-state, but not by popular vote across the entire Basilea of Silenus, although did rule the entire country. In major times of conflict, a Hero of the East can be named Archon, either while still living or posthumously. Extremely exploratory in magic, this has shaped their culture and their very buildings. They create their cities out of the very forest that covers much of their land. The capital city of Drycades, infused with large amounts of magic, had lead to many magical creatures, unique in nature, to come forth into being. The trees themselves defend the city against invaders. Silenus had been at war with Silvanus since near the 3rd War of Keimin, taking place in Ancient Times. They had allied themselves with the Protectorate of Kelutral, for the first time in history, after Silvanus had mass invaded and nearly wiped out the entire government. With the Crusaders involvement, and the end of the Unending War, the Basilea of Silenus has readjusted and now focuses its military efforts on the plagues of monsters that have attacked the cities after half the population disappeared to merge with their soul-half of the fauns.
Faun country was formed in the West and was named Silvanus. It was an empire at first, but morphed into a constitutional monarchy/empire. The Emperorship did not pass down from father to son, but rather was passed to another noble family of the Emperor’s choosing, later approved by the Overseers, the ones who interpret and protect the constitution. Also extremely fascinated with magic, they tend towards the grande structures only possible through magic. An example is the capital city of Epistylium, colloquially called the Clockwork City. It’s buildings move around freely, often leading to one unfamiliar with the city to get lost. The denizens of the capital have become accustomed to its clockwork nature. Silvanus had been at war with Silenus since near the 3rd War of Keimin, taking place in Ancient Times. They had reinitiated heavy invasions recently, and nearly wiped out the entire government of Silenus, and caused widespread damage to the Protectorate, putting it on the defensive for the first time in millennium. After the Crusaders involvement and the end of the Unending War, the military force of the Silvanus has been attempting to keep at bay the Echidnas and their spawn from overtaking the cities, which had half their population disappear to rejoin their soul-halves of the satyrs.
The Halfling country formed in the middle was named the Protectorate of Kelutral. Kelutral was a dead halfling word for large tree. Arvoreen, the goddess of protection, vigilance, and war, became raised to godhood outside the Concordat due to collective belief in the absence of the other halfling gods. Arvoreen took the Dead Tree as her habitat. The Protectorate was formed in a military over civilian manner. The Protectorate was ruled by the Great Protector, the leader of the military, and confirmed by the Tree Sanguists, who worship Arvoreen. The military became extremely reactionary and quick response over time in order to combat the continuous war between Silenus and Silvanus. Their navy has become very powerful in order to stop conflict from occurring. Their main strategy that they have developed is to assault the opposite side of the continent on both sides, take a city hostage, and use it as leverage to halt conflict. Controlling two of the three land bridges has been a major reason as to why the “peace” has been maintained for decades, until recently. The third land bridge was always rife with conflict, and there has been only one time of peace, which lasted for 7 years before being broken. There are no true cities in this country, merely large forts and castles with grand walls that the military moves citizenry in and out of when war demands it. The closest equivalent of a capital is called Pravda. A remarkable feat of technology, it uses the Empyrean Earth, colloquially called the floating rocks, to create a floating fortress. It is the Citadel of Kelutral, which is the base of all military personnel, and is the bulwark of the city of Pravda. The Citadel is typically anchored off the northern shores, but has been recently moved to the East, to provide the manpower needed to create the land bridge, as well as a show of faith to their new allies, the Basilea of Silenus. The Citadel contains its own natural ecosystem, and maintains its own economy, the only free market in the Protectorate. Esgaroth is the second largest city, much more like a military fortress. It is a city built to float on the western shores of Silvanus. They had been recently put on the defensive after wide scale attacks by the Empire of Silvanus, for the first time in millennium. After the involvement of the Crusaders, and the end of the Unending War, the Kelutral nation briefly entertained the idea of joining with the Council, but has ultimately decided to remain separate from the Council but maintaining, hopefully, positive diplomacy with the Council.
“Kasinthia has a gift no other kingdom can claim to hold: its diversity. The citizens of Kasinthia are like the threads of a tapestry. No single thread is unimportant and each thread is equal, no matter the size, the color or where the thread comes from.”
Tachiril Merení, Author of “The Kasinthian Home: Interior Design” (before Aranarth of the Teardrop Isles was made a mixed race country)
Dwarves undergo rites of passage once every ten years. They usually create a tool (if it is a male) or a piece of jewelry (if it is a female) to be used in the Rite of Passage Ritual. They grow to be about four feet tall and all males (and even some females) grow massive amounts of facial hair. A Dwarf matures at the age of 30 and their life expectancy is about 400 years. When a Dwarf is in deep mourning, he shaves off his facial hair. They get along well with Humans and Halflings; however, they are wary of trusting Orcs and despise Elves. Gestation rate of 13 months.
Recognized Dwarf Kingdoms: Kingdom of Jarlsjalfi, Kingdom of Mækivé.
Minor settlements: the Confederacy of Grall and Jargla of the Uhma Mountain Range. (Stechuan was destroyed)
While Elves are stronger than other races mentally, they are weaker physically. They possess magical abilities and are gifted with making predictions through constellations. Elven technological advances are lacking in comparison to human technology. Elves are rather androgynous-looking; male elves usually lack all facial hair. Their ears are pointed, in the shape of leaves. Elves are known for being beautiful and wise. Their cause of death is usually due to battle, since they can live to be several thousand years old. Elves reach their age of physical maturity somewhere between the ages of 110 and 150. Elven mortality differs from that of other races; Elves are nearly immortal and they rarely die of natural causes. Rather, their cause of death is usually due to severe physical trauma. They grow to become between 4 ½ and 5 ½ feet tall. Elves do not sleep; rather, they go into a trance for about four hours a day. Therefore, they are unaffected by sleep-related Spells, Enchantments and Potions. While Elves are wary of trusting any race other than their own, they can grow friendly with any race, although Dwarves are the most difficult to befriend for the Elves. Gestation rate of 1 year.
Recognized Elf kingdoms: Kingdom of Ko’ebbe, Kingdom of Berista, Republic of Sarenú, Nation States of Exbaltaira.
Gnomes are a creative and ingenious race known for their mischievous nature. Their eyes are structured differently than those of Humans’ and can best be described as blue lenses. Their skin can be any shade of rocky gray and their hair can be any color. Gnomes reach maturity at 50 and their life expectancy is about 500. In addition to Sylvan, they also speak Elven. While a great number of Gnomes live on the outskirts of Sarenú, Gnomes have been known to live in tribes throughout all of Keimin. They have the smallest population of all six races with official Organizational Council territory. Gestation rate of 1 year minus 1 week.
Recognized Gnome Kingdom: Gnomedom of Glimlit
Halfling cultures are rich with both culinary arts and musical talents. They usually grow to be about three feet tall. Their age of maturity is reached at about 12 years old and their life expectancy is about 70 years. Halflings are extremely kind, hospitable, and good of heart. They get along with all races except for the Orcs, due mostly to their differences in size and customs. Gestation rate of 6 months.
Recognized Halfling kingdoms: Kingdom of Bree, Theocracy of Calantha, United Kingdoms of Farthing.
Western Coalition-Recognized: The Protectorate of Kelutral.
Humans do not have specific skills as the other races do; however, Humans may specialize in several areas. They are known for their diversity. A unique trait of Humans is their tendency to question their purpose. They’ll often wonder about the origin of the world and doubt the Light Spirit. Some other Humans, however, are extremely faithful in comparison to other races. Humans get along with all races. They are physically weaker than Dwarves and Orcs, although not as fragile as Halflings and Elves. Their bones tend to break easily, but most minor injuries heal rapidly. Humans who train themselves can grow to be very fast runners. They also hold the ability to train so that their muscles grow and their strength improves. Humans are one of the most physically intricate races. Gestation rate of 9-10 months.
Recognized Human kingdoms: Kingdom of Famardy, Kingdom of Bawerstrom, Kingdom of Okime.
Minor Settlement: Queendom of Lares
Orcs are very simplistic beings and tend to dislike all races. At physical maturity, they are about six to seven feet tall. An Orc matures at the age of 20 and usually lives to be about 80 years old. They look like primitive Humans with grayish skin, a stooping posture and a snout rather than a nose. Orcs’ eyes appear red in dim light due to their ability to see in infrared. They have a full set of canine teeth and short, pointed ears like those of wolves. Gestation rate of 3 months.
Recognized Orc Kingdom: Kingdom of Kelta.
Minor settlements: a collection of tribes found in the Uhma Mountains-update: those tribes rejoined Kelta when King Malthu took back his throne.
Half goat, half human. A race known for magical intellect, power, and innovation. Fragile in their ability to suffer damage, they often depend on magic to protect them, but are otherwise as tough as a human. Extremely quick to learn and adapt to new environments, as constant war on their home continent has forced them to adapt and learn. More comfortable with halflings than any other race, as halflings existed on their home continent. As many monsters look like human women on Ceres, they would tend to shy away towards human female contact. They have woolly legs and goat hooves, have a human torso and face. Their ears can be pointed, jutted far out, or humanlike. They tend towards curly hair on their head. For a monthlong span of time per year, they experience a strong desire to mate. All are PAN-sexual. Heh. As their culture is entirely dependent on magic, birthdays are not celebrated, but instead the day in which a satyr/faun firsts learns magic is celebrated, and years are counted since then. Maturity develops between 1 to 5 years after magic, with known exceptions. Life expectancy has never been measured as the war has claimed every one of them before dying of old age. However, it is believed in legend that they can live forever, provided they never leave Ceres (they live as long as elves, but age like a human outside of Ceres). Every Satyr/Faun has magic to some degree. To not have magic is seen as an extremely foreign concept, and is often the most difficult to adjust to upon coming to Keimin, where magic ranges greatly. Blood magic does not exist on Ceres, and as such, Satyrs/Fauns cannot have learned it. Upon coming to Keimin, blood magic is rejected by most, if not all, Satyrs/Fauns, as a magic they wish to learn, because it eliminates the ability to cast Creation spells, an integral part of their culture, not out of hatred or distaste of blood magic, as most Satyr/Fauns would be intensely fascinated in this “new” form of magic. Due to the recent soul reunification process administered by the goddess Ceres, Satyrs and Fauns now each have the other souls with them. One soul half is more dominant than the other, however memories and feelings from the other soul half may be transferred. Gestation rate of five months, with twins and triplets being highly common. Language spoken: Sylvan. Can learn Common relatively easily due to associations with Kelutral.
No Council-Recognized Countries.
Western Coalition-Recognized: Empire of Silvanus (Faun) and Basilea of Silenus (Satyr).
Mixed-race beings are very common in Kasinthia and Aranarth, but are rarer elsewhere. Keep in mind that as Satyrs/Fauns are new to the other races, there can be no player character (or NPC) that is half satyr/faun and another race, as they cannot interbreed successfully.
The languages with their dialects are:
Sylvan (spoken by Gnomes and Satyr/Faun)
Orcish (Tribal, Trollish, Regional)
Elvish (Old/Eldar and New)
Dwarvish (Merchant, Artisan-Smith, Noble)
Common (Orkimean, Okimean, High Bawerstromian, Low Bawerstromian, Famardian, Halfling, and Ceresian).
Demonic (High, Hell, Shadow, Banished)
Common is the tongue most people use for communication. There are no dialects of Sylvan, however different beasts can only speak their own “dialect”, Sylvan communicates to them all. You may have any language, as long as there is a justification for it in your character backstory.
“No Organizational Council-recognized Kingdom will disrespect or affront any tribe or clan. We all share Keimin and the gifts our land has to offer. It is our purpose to live in harmony.”
The Code of Brotherhood, presented by the Elders at the First Annual Gathering
An Aeryth is a gigantic bird with magical properties. There is only one and it is immortal. Every time it is about to be killed, it teleports back to the beginning of Keimin history and continues existing. This makes it seems like there is more than one. Only the very lucky get the chance to speak to one, and learn a bit of the history of the world. This bird is found across all the world, but cannot mate. It only keeps company with itself on different timelines. It can speak all languages, but it is most likely to speak Sylvan. It is a proud bird, and does not take offenses to its honor lightly.
Ranked High-Intelligence Creatures by the Kasinthian Department of Foreign Relations, Centaurs have the torso of a Human man and the legs of a horse. Centaurs must be treated with utmost respect, as they are honourable beings and would show the same respect to any other High-Intelligence being they come across. One should always bow to a Centaur upon encountering them. They are known for their fascination with constellations and their knowledge of various aspects of nature. Centaurs are only found in forests and secluded glades. They keep to themselves and are rarely found with other races or inside Kingdom boundaries. Centaurs that rebel against their clan to exchange large amounts of information with other races are banned from their homes. Native to Keimin.
Dragons are creatures which appear to be giant lizards with reptilian legs, large wings which allow them to fly and long jaws from which they emit fire. While fire-breathing Dragons are the most common, ice- and acid-breathing Dragons can also be found in Keimin. They can grow to be anywhere between ten and thirty feet tall. Their wingspan can be as long as forty-five feet on the largest species. Dragons have varying degrees of intelligence. The least intelligent are incapable of speech; instead, they act like beasts. The most intelligent species of Dragons are called Simeran Dragons and only this species is classified as High-Intelligence Beings by the Kasinthian Department of Foreign Relations. Chaltas Dragons are considered Medium-Intelligence and all other species are classified as Low-Intelligence Creatures. Dragons live mostly in the mountains. The largest known tribes of Dragons exist in the Arodarth and the Uhma Mountain Ranges. Native to Keimin.
These monsters are high intelligence beings. They can temporarily take the form of any magical creature, but most often look like a very old woman with three eyes. They spawn all monsters, and cannot be killed. They are dispersed into smoke to reappear at another time. Native to Ceres.
Female monsters. They look human. Telltale signs are one donkey leg and one brass leg, along with hair of fire. They induce sleep paralysis and then devour your flesh. Native to Ceres.
Fairies can be found mostly in the area northwest of Sarenú, known as the Fairy Country. They are usually between two and six inches tall at adulthood. This discrepancy depends on the species and gender of the Fairy. Similar to Elves, Fairies are rather androgynous-looking, usually sporting long, flowing robes and long hair. They each have a pair of two or four golden wings, depending on the species. Fairies have a reputation for being vain and arrogant. All species of Fairies are classified as High-Intelligence Beings by the Kasinthian Department of Foreign Relations. Native to Keimin. They die if they leave Keimin shores.
They have the upper body of a human and the lower body of a snake. They have snakes for hair, and their gaze induces paralysis. They close in on the paralyzed and snap their neck, feeding upon their prey’s soul as it leaves the body. Out of penance, they then carve a statue of their victims, leading to the common belief that they turn their victims to stone. Native to Ceres.
Faces of humans, body of a giant bird, these beasts stay in flocks, targeting those who wander off alone. They have ice breath to defend themselves, and sing to lull enemies to sleep. Native to Ceres.
Iron maidens. They were built to contain the Gorgons, Harpies, Empousa, Lamia, and Echidnas to one swath of land. Unfortunately, they were gifted with consciousness by the Echidnas, and now kill anyone entering or leaving the swath. Native to Ceres.
High-intelligence creatures that supposedly vanished from Keimin when Modern Times began. These beautiful half-human, half fish beings have become an integral part of Human folklore, said to inhabit the Sethrian and Urnu seas. Their singing can entrance all who listen, and schools of mermaids have brought down battleships more than once according to historical records. These creatures are rarely seen, but when they are, they are considered bad omens, often predicting storms or battles. Once thought to be purely creatures of myth, but more and more frequent sightings are fueling the fire. Alatariel is considered the Queen of the Mermaids, and she is said to be the loveliest and deadliest of all of her sisters, and is the only mermaid capable of walking upon land in human form. Native to Keimin.
As half-bull, half-man creatures with an insatiable thirst for blood, the only dozen or so Minotaurs that exist are kept in labyrinths. The Kingdom nearest each of these Labyrinths is responsible for the Enchantments placed on the Minotaur. All Enchantments must comply with Organizational Council Equal Rights Laws. Minotaurs are considered Medium-Intelligence by the Kasinthian Department of Foreign Relations. They have the body of a man and the head of a bull, which allows them to attack and devour any creature of its size or smaller when they are left in the wild. For the protection of the members of Keimin, the Organizational Council placed the Minotaur’s Labyrinth Law in place. Native to Keimin.
Long-dead race. Once ruled the underground and had culture, peace, prosperity, but everything changed when the dwarves attacked. These creatures look frightening: they lack an external face, they are black as night, winged, and large claw-like fingers. When they first tasted blood, the entire race lost its ability for upper-brain functions. They became twisted demons of the night. Finally exterminated by the dwarves at the beginning of true dwarven civilization, these creatures never appeared again in Keimin, until the Dark Spirit brought them back to serve it. These creatures often appear wherever the Dark Spirit is planning something big. Some ancient paintings, sculptures, and architecture of the Nightgaunts can be seen in some of the older dwarven cities. Since the end of the Fourth War, Nightgaunts have dropped heavily in numbers, and much more so in intelligence, but are said to stalk during the night, in the darkest of places. It has recently came to light that the Nightgaunts were once Eldars, twisted by the Darker Gods. They have been spotted on both continents during the Fourth War.
Spirit-like beings that take the form of trees or bushes. Water nymphs protect the water. They have powerful elemental magyks and do not take perceived offenses lightly. Native to Ceres, but have been seen in Keimin, in association with the mermaids.
The sphinx is a cunning beast with the haunches of a lion, the wings of a great bird, and the face and breast of a woman. They are known to treacherous and merciless, but approach travelers with cool interest, challenging them to answer a riddle. Those who cannot answer her riddle are killed and eaten by this ravenous monster. One particularly determined sphinx appeared in the Academy of Magic in 773 and refused to move unless the Crusaders of the Crown were brought forth and presented to her. Once her riddle was solved, she vanished into the night, letting out a terrible scream. They are considered High-Intelligence beings but the Organizational Council is wary of interaction with these creatures. Native to Keimin.
Trolls are distantly related to Orcs but much larger in size. They are classified as Medium-Intelligence Beings, capable of only the most basic speech patterns for communication amongst themselves. Trolls grow to be between ten and twelve feet tall, with tough yellow-green skin. Their facial features are mostly Human except for their larger lips and larger noses. Most Trolls carry around clubs for defense, quickly crafted out of large tree branches. Trolls are mostly found near forests, although some like to live in the mountains as long as they avoid other species. One of the largest troll settlements is on the Okimean-Keltan border, known as the Troll Territory, ruled by Queen Helga. Native to Keimin.
“I’ve always feared that one day, I shall meet the divine Wind Spirit, He shall trip and fall and I will not know what to say.”
Paladin Rinaldo, The Blue Knight
In the Primordial Mass that existed at the beginning of Time, there were the Original Beings. The gods and spirits existed together, flowing, changing form. A Supreme Consciousness arose from the Mass, and, with the power of the Divine, it created Everything. After this great task, the Supreme Consciousness faded away, to return to its many forms-the gods and spirits.
In one world, the gods and spirits began to shape and change the landscape. The Firstborn were created upon Keimin-the Eldar. But this great Race proved greatly flawed. This great immortal Race met their demise at the dawn of the Secondborn-the Elves, created by the same Beings. In the hopes that the Mistakes of the Eldar were not repeated, the great god Sarnu granted the Secondborn control over their own destiny, and joined forces with the other gods and spirits to give life to the Companions of the Elves. And so Humans and Dwarves were created. In the first Divine War, brought on by the whispers of the Darker Gods, the pantheons split, and the Human Race was divided, and gave birth to the Halflings and the Orcs. The Greater Spirits were given thought and form by the Humans, the Halfling gods were shaped into being, and the War God Warowrigh’ was made most divine by the Orcs. The Darker Gods, discontent, gave birth to the Giants, who enslaved the Elven Race.
The Elvish Pantheon
The Human Pantheon
The Halfling Pantheon
The Dwarven Pantheon
The Orc God and his Lessers
The Gnomish God, Garl Glittergold, arose as a Great Spirit, and performed his great Deed upon the enslaved elvish Race, and turned many elves into His image. The Elvish Pantheon then took Charge of this most Fickle Spirit, one who saves and takes away. The Deed destroyed the majority of the Giants, and the Darker Gods were angry.
The Second Divine War broke out and the Human Pantheon, the Dwarven Pantheon, and the Orc God were faced off against the Alliance of the Elvish Gods and the Trickster.
When the Darker Gods began to work their influence in the war, the Human Pantheon joined the Elvish Pantheon and the Trickster. This brought the War to a standstill, and on the surface of Keimin, the war was most Bloody. The Dwarven Gods withdrew from the conflict, and guided their people to the underground of the Mountains of Arodarth. Little did they know that the Darker Gods had laid a Trap for the Dwarves in the Mountains. The Darker Gods poisoned the minds of the Nightgaunts, and so the War Under the Mountains broke out.
The Alliance of the other Pantheons forced Warowrigh’ to give in. But his Darker Brother had a plan.
500 years passed on Keimin, and the Darker Brother whispered to the Orcs. The Orcs then marched to war with the Elves. Warowrigh’ was forced to March on the Elvish Pantheon, and the Lesser gods of the Orcish Tribes marched with Him. The Darker Gods sided with Warowrigh’, and the March was of great success. The Lost God of the Elves was slain the day the Elves begged to Sarnu for aid, his name forgotten by his own People.
Sarnu set fire to the Orcish territory on Keimin, and severely weakened Warowrigh’ and his Lessers. The Elvish Pantheon marched back, and defeated Warowrigh’, and discovered it was the Darker Gods doing. With great sorrow, Sarnu took the Elves immortality as recompense for this deed, as was their will, their choice, their control over their own destiny.
Caranist created a binding magical contract, known as the Concordat. This great Pact was made so that the Gods and Spirits would never go to War again, to preserve Peace, and to prevent such devastation on Keimin from happening ever again. Caranist also created with the Concordat, the Great Prison. This Prison, with the help of the Spirits and Gods alike, trapped all of the Darker Gods, into the lowliest of spirits, the Dark Spirit. Garl Glittergold nearly lost his Divinity that day, to be merged with the Darker Gods into the Prison, but instead was elevated to the Rank of God. The Elvish Gods perceived Garl Glittergold to be the one who created the Giants to enslave the Elvish Race, as a Trick to take others’ Creations unto Himself. But the goddess of Magic, Caranist, defended Him, and refused to bind Him to the Darker Gods. She predicted Garl Glittergold would be a tool of Keimin, a savior at the most Darkest of Times. The Illusion Spirit became the Trickster Gnomish God. The Concordat also bound the Divine Plane to the Mortal Plane, to be changed and influenced by belief.
The Dark Spirit was accepted into the Human Pantheon to be watched. Caranist then wiped all trace of the Darker Gods from existence, and Keimin accepted the Dark Spirit to be the only Dark One to have ever existed. She Foresaw the release of the Dark Spirit from the Concordat’s binding, when the Love Spirit fails in its duty.
Many years have passed, and the Gormadoc War took place in Calantha. The Rise of the Church of Cog gave birth to a new god-Cog. As the belief of Cog took root in Calantha, and the worshipers of the Halfling Pantheon grew less and less, the Divine Plane over Calantha was warped. Pillars of Cog’s Divinity and Progress took land and power from the Halfling Pantheon. Having been shunted aside by the Rise of Cog, they abandoned Calantha to Him, answering only the prayers of the Old Ways.
*Note: The Divine Plane is very much like Keimin (the world, not the continent), in terms of space. The Divine Plane is different from the Realms of the Afterlives, which are expansive and unconnected to Keimin, and are connected to the Pantheons only. The Divine Plane shifts and changes with Keimin, especially the power of belief. The best nations in Keimin do not have to be the most devout in belief. But the Divine Plane above the devout nations is far superior to where there is less.
Ex.- Kasinthia is known for its freedoms, of religion, expression, etc. It is the most progressive nation, and quite populous and wealthier than most other kingdoms. But due to the different worshipers of Kasinthia, and freedom of religion and expression also means allowance of atheism, has warped the Divine Plane above it. It is a puzzle piece of the different gods and spirits, and where there is no belief, it is cracked, withered, or simply gone.
Religions throughout Keimin vary from race to race, kingdom to kingdom.
The goddess Ceres saw the other gods and goddesses and spirits across the Sea create races and beings to inhabit what became known as Keimin. She decided to avoid the Concordat of Godhood, and establish her own race on a continent she built herself. This new race became known as Ceres-born. They were half-goat, half-human creatures. The Ceres-born was given the gift of magic, and the will to become one with nature. Ceres would often walk amongst her creations, singing songs, and playing a variety of musical instruments. The music shifted and changed the land, and harvests became most bountiful. A grand tree in the center of the continent grew, and around it was established a Ceres-born city. Each tree was shaped by the more powerful magic users into houses, and the Ceres-born grew strong and wise.
But everything changed when a ship from the horizon appeared. Halflings from Keimin landed upon the shoreline, escaping war. What they brought with them was their gods and a foreign disease. Their gods forced Ceres into the Concordat, and the disease of the halflings killed many Ceres-born, weakening Ceres enough for her to be forced into it. The halflings came to the city surrounding the Great Tree, whereupon they discovered the dead bodies of thousands. Ceres wailed at the sight of her dead children, threw out the foreign gods, and pressed herself against the tree, until she became one with it.
But this was a grave mistake.
When a halfling pressed his hand upon the trunk of the Tree, it cracked, and began withering. Ceres seemingly died with her Tree. But not before her two children were born. Phanes/Protogonus and Keres/Tenebrae. The death ripped the land apart, a deep fissure cleaved the continent into two pieces, where there were only three bridges of land remaining. This led to the somewhat frequent nature of earthquakes.
With the death of their deity, the Ceres-born became split into two-the Satyr and the Faunus, one on each side. And war was declared between the two groups, with no provocation, no reason. Just a need to destroy the other group. The halflings, realizing what they had done, quickly formed a country in the middle of the two, forcing them to stop the conflict. But war continued, and the halflings kept it contained to minor skirmishes. The halflings always maintained control over at least two land bridges, and with ship technology, kept much of the continent secure. But recently, the halflings have lost control of another bridge, and have diminished in number with the all out assault of both armies going to war.
Humans believe in the spirits rather than in “fictional” gods and goddesses. They place their faith in the Light Spirit, the Dark Spirit, the Love Spirit and the Wind/Breath Spirit.
The Light Spirit is the source which created Humans. They believe that the world was created out of the grace of Light. In Kasinthia, a temple of Paladins worship the Light Spirit and hope to eradicate the world of evils. Norrin of the Crusaders of the Crown stole an Eldar god scroll from Bawerstrom and used it in the Temple of the Light Spirit to steal the Light Spirit’s Animal Guide, a golden dragon, to become a god himself.
Norrin is the god of humans and orcs that believe in sticking to their principles, even in the face of destruction.
The Dark Spirit is what the Humans believe cause their misfortune. Not all Humans believe in the Dark Spirit; very superstitious Humans hold rituals to please the Dark Spirit so that it won’t harm them. The Dark Spirit has flexed its power recently when it murdered Aurent’ir, the young elvish god of the dawn, in an attempt to put out the Sun-although this is not known by many.
The Love Spirit is perhaps the most characterized of the Human Spirits. Human wedding ceremonies revolve around paying thanks to the Love Spirit for having blessed the couple.
The Breath, or Wind Spirit, is the force that breathes life into each Human when he or she is born. When the wind blows, Humans believe that the Spirit is with them. It’s a very religious experience for Humans when they experience a windy day. For this reason, Humans disagree with the ability to cast an air spell. They believe it to be a disrespectful act towards the Breath Spirit.
The cycle of life is as follows: The Light Spirit creates you, the Wind Spirit breathes life into you, the Love Spirit gives your life purpose, and the Dark Spirit guides you out.
While this belief system is used by the overwhelming majority, Humans are unique in their diversity between themselves. They are constantly inventing new belief systems to follow.
The Elves have five main gods: two gods and three goddesses. The most powerful of these gods is Sarnu, although Elves that live by the water tend to put particular emphasis on the worship of Helegnim, just as Elves that live in the forest tend to prefer placing more faith in Lassoll.
The god Sarnu is the most important of the Elven deities. Sarnu cried tears of joy after having created the Elvish race, and these tears fell to where the Sethrian Sea now exists.
The goddess Lassoll comes from “lass”, meaning leaf, and “oll”, meaning stream. She’s the goddess of nature. The Elves that live in the forest put a particular emphasis on worshiping this goddess.
The goddess Helegnim comes from “heleg”, meaning ice, and “nim”, meaning white. The goddess of water was created from snow and wears long, white robes. She has white eyes and is blind to the physical differences among Elves, claiming that all Elves are her children.
The god Lainél comes from “lain”, meaning free, and “él”, meaning star. He’s the god of the skies and the constellations. Father to Aurent’ir, the recently deceased lesser god of the dawn.
The goddess Caranist comes from “caran”, meaning red, and “ist”, meaning knowledge. She’s the goddess of the supernatural, magic and the Sight.
*Aurent’ir – a minor Elven deity worshipped by some cults. He is the son of Lainél and his job is to bring the dawn each morning. He was murdered by the Dark Spirit at the beginning of the Divine War, but rumors abound of the tug of Aurent’ir being felt by his old worshipers.
Halflings believe that before the existence of anything, there was a magnificently bright light that began to take shape. It shifted its form until it became Brunsor, the father of creation. He had a wonderful glow which surrounded him, and from that light, he created Tengaria, goddess of love and the heart. He took one of Tengaria’s long golden hairs and wove it into a tiny blanket, which became the land Halflings would live on. He breathed life into the world, creating Halflings; then the stars, the Sun and the Moon were formed. Brunsor and Tengaria then created two daughters, the oldest being Amaryllis, created from a star, and the youngest being Eklenia, created from the root of a tree on Earth. The Heavenly Family lives in the skies, where Amaryllis is happiest, although Eklenia’s spirit comes down to the Earth and visits nature on occasion. It is from their home in the sky that the Heavenly Family watches over the Earth and takes care of Halflings. Halfling men tend to place their faith in and pray to Brunsor, while women tend to pray to Tengaria, although this varies depending on the individual.
Brunsor – Halfling god of creation. He is considered the father of all Halflings. A statue of him is located in the far north of what was East Farthing, close to the border of what was West Farthing. How this statue came to be there is unknown, nor is its age. The clearing around the statue stays warm, even in the coldest of winters.
Tengaria – Halfling goddess of love and the heart. Wife of Brunsor. The Earth was woven out of one of her long golden hairs. A fountain located in Sturmigh, Calantha, bears the mark of Tengaria, but the fountain is now dedicated to Cog. The fountain once had healing properties, but no longer. A new effect has been noticed, known as the Eureka effect.
Amaryllis – Halfling goddess of the skies. Daughter of Brunsor and Tengaria, older sister of Eklenia. She was created from a star. She watches over the Sun, the Moon, the stars and every Halfling. A large asteroid of Starsilver that had divine properties crashed into what was once West Farthing near the beginning of Modern Times. A shrine dedicated to Amaryllis formed around it, and a divine guardian was chosen to keep it safe, going on a monthly pilgrimage around the country, carrying the Starsilver.
Eklenia – Halfling goddess of nature. Daughter of Brunsor and Tengaria, younger sister of Amaryllis. She was created from one of the roots of a tree. This tree is the Tree of Shrap’sior, the greenest tree in the heart of the Forest of Belshezzar. Rumor states that if the Tree is destroyed, every single tree in Bree would die. The divine guardian siblings Bethany and Darren keep the Tree safe.
Dwarves believe they were created by Moradin, who is their main deity. Moradin created Dwarves from gems and metal and shaped them into beings which looked like himself. He breathed life into them and the Dwarven race was created. Dwarves also believe in smaller, or less-important deities, including Abbathor, Berronar Truesilver, Clanggedin Silverbeard, Dugmaren Brightmantle, Dumathoin, Muamman Duathal, and Vergadain. The Dwarvish gods are reborn again and again, and achieve Paragede status amongst the Dwarves, where they are seen as great crafters, or whatever they represent. Their mortal form is noted in the Divinity Scrolls, noting every Paragede in history.
Monoreth – Son of Truesilver, one of the minor deities. Forged the first sword of shimmersteel. He was murdered by the Dark Spirit, who was posing as Silianu to trick the Crusaders into destroying the separation between the Divine Plane and the Mortal Realm, when he revealed this trickery.
Orcs are generally a monotheistic race. While very few Orcs believe in the Dwarven gods, or local/tribal gods, most place their belief wholly in Warowgrigh’.
Warowgrigh’ – the creator of the Orcish race. He is the one who blesses the weapons of the Orcs and watches over them in battle. The High Priest of Kelta is said to divine His intentions.
Gnomes believe in the five Elven gods and goddesses, but over all others, they believe in Garl Glittergold, the Gnomish god with gemstones for eyes and gold skin. He watches over all Gnomes and most importantly, blesses all Gnomish trickery. Said to have created Gnomes in his image, and as a prank on the other races.
Orynn, the god of Fire Apples and servant to Garl Glittergold, is tasked with guiding the newly created Gnomes to become like the old Gnomes. He once was a Crusader of the Crown.
The Satyrs believe in the good god Phanes, who is supposed to deliver the Satyrs from evil and harm, whereas the evil god Keres gives the Satyrs the weakness to the elements and increases natural disasters.
The Faunus believe in the good goddess Protogonus, who is supposed to give strength and resilience to the Faunus, whereas the evil goddess Tenebrae gives the Faunus dark dreams and spreads disorder and chaos.
There is another religion surrounding the old goddess Ceres, that has been gaining popularity between both groups. The First, she is supposed to reunite the two disparate groups of Satyr and Faun. She is the Earth Mother, the Most Kind One, the One Who Seeks Peace, She Who Slumbers. She is supposed to awaken when “foreign visitors repair the damage they once wrought”.
This Church is a relatively new Church established in the halfling nation of Calantha. Although established in 485 directly after the Gormadoc War, it didn’t gain much influence until recently. Several towns around the origin city of Sturmigh converted early on, but recent technological advances have spread Cog’s influence around the country. The preachings of this Church are about technology and progress to be made to advance the races of Keimin. The followers of this religion prescribe to the god Cog, who essentially is the god of progressive thought and science. Typically the followers of this Church are only scientists-a rather unique religion where science and religion blend rather than oppose each other. This Church is directly responsible for bomb technology, which is used in the defense of Calantha, and given to those who oppose those who wish to subvert or control others. One example of this charity is the Okimean rebels against Keltan occupiers. This destructive power is justified because allowing for freedom from oppression will allow growth and new ideas to form, ideas that may advance technology and progressive thinking-the very foundation of the Church.
A cult that keeps its practices secret, and its worship quiet. The scarce amount of information gathered points towards the worship of the antithetical to the Supreme Consciousness that existed at the Origin. The “Soul Devourer” was supposedly locked away by the Supreme Consciousness after a brief struggle at the Origin, resulting in the Supreme Consciousness’ death.
A cult founded in Sarenu in the wake of Ch’taia Estel’s supposed death around the Winter Wars, they believe in a strong woman leader, embodying all the ideals they believed Ch’taia Estel possessed- a fiery temper, a cold logician, a fierce commander, a leader amongst mere mortals. With Ch’taia Estel’s subsequent return to command, most followers abandoned the cult, but it does still persist. In the wake of the Fourth War of Keimin, the cult garnered many followers, and the Lady of War was then given the benefits of peace- broadening her role to be that of the war bringer and the peacemaker.
Aislinn (Ghost) – a childlike, playful ghost/nature spirit who inhabits the Forest of Belshezzar. Her long white hair looks like a ribbon of clouds. Though she is a benevolent spirit, she will attack any enemies of the forest or if provoked.
Alatariel (Mermaid) – mermaids appear in many human faerie tales. Alatariel is the Queen of Mermaids and is much feared. Her powerful singing can mesmerize a sailor from a league away, and once she has him where she wants him, she will drag him under and eat him, body and soul. Her long raven hair flows behind her like a curtain of night as she swims in the dark ocean. Her underwater kingdom was said to be located in the Urnu Sea. She recently has left the Urnu Sea alongside her mermaids, restored to their old beauty and grace, towards the Teardrop Islands.
Caladwen (ghost) – an Elvish ghost. She is a warped, terrifying hag who entices lost, weary travelers with her lantern light, then sets them on fire and eats the charred remains. She serves the Dark Spirit, but has been severely weakened as of late.
Eirne (ghost) – a melancholy ghost who searches for the soul of her lover, killed in the Third War of Keimin, in Ancient Times.
Grainne (Human) – pirate queen of the Sethrian sea, traveling from one kingdom to the next. Berista’s weak fleets were no match for her powerful ships until Silianu defeated her. Since her navigation skills were unlike any other, he made her his first mate. Grainne is hinted to have become Silianu’s wife, but many Elves who disapprove of interracial marriages leave this part of the legend out.
Kelnam (Halfling) – legendary founder of Calantha and builder of the city of Forsythia. According to Halfling legends, Kelnam beat back a red dragon and claimed the golden hoard of treasure for the city’s economy, thus fueling projects for advanced technology in the future.
Korlyn (varies) – the subject of many a folktale, she is a storybook heroine, the typical “rags to riches” character; there are countless variations of her adventures, told across most of the kingdoms. Each kingdom has adopted their own version of what race she is and what her goals are. Bards sing of her struggles and triumphs; she is one of the most popular subjects of epic poems. There are also as many variations of her name as there are her stories. In Common, her name is usually spelled “Korlyn,” but an Elvish example might be written as “Kor’lynn’” and an Orcish example “Kh’o’rrlinn.”
Linnëa (elf-ghost) – an evil wraith, sister to Palaneth and princess of Sarenu’. She, along with her sister, was one of the princesses who created the Archway of Negmadar. She was in love with Palaneth’s fiance, and he returned her affections. They carried out their affair in secret until her sister’s wedding, when Palaneth found out the truth and went insane, then killed both her husband, the prince, and Linnëa herself.
Ollianya (Halfling) – wife of Thornost. Halfling women long for their daughters to be blessed with her legendary auburn hair. Praised by poets as the loveliest Halfling in the world, even surpassing the beauty of the goddesses.
Palaneth (elf-ghost) – an evil wraith, ally of the Dark Spirit. She was one of the princesses who created the Archway of Negmadar. Legend has it that she was once a beautiful princess of Sarenu but murdered her husband on the night of their wedding. This ghost haunts the nightmares of children, threatening to consume their pure hearts and turn them over to the darkness. She is said to appear in the forests at night, wearing a bloodstained white dress and scratching her long, bloody nails against the windowpanes of nearby cottages. This wraith is directly responsible for Crusader Nella Glave’s death, at the order of the Dark Spirit.
Pangur’ban (Gnome) – Gnomish academic and early practitioner of trickster magic.
Silianu (Elf) – the “White Warrior” of Berista, the alleged son of the goddess Helegnim. Said to have led the legendary fleet of ships that won the Sethrian Sea from Grainne the Pirate Queen for Berista’s; all naval captains strive to follow in his footsteps, but fall short. Called “The Prince of the Sea” in passing conversation. The annual shoreline festivals on the coast begin with a prayer of guidance to him, asking him to lead their ships to victory and to bring in profitable catches to support the economy. The Dark Spirit posed as Silianu to trick the Crusaders into destroying the barriers that separate the Divine Plane and the Mortal Realm. Murdered Monoreth, a minor dwarvish deity, when the trickery was revealed.
Thornost (Halfling) – supposedly the strongest Halfling who ever lived and built the castle of East Farthing by himself in three days’ time. A celebrated hero of East Farthing, children at play often pretend and act out his adventures, including his daring rescue of Ollianya from enormous fanged beetles.
Toralio the Wise (Elf) – an Elven wizard that spent his entire life craving immortality. As the legend goes, Toralio finds the Tree of Life and takes one of its leaves. He drops it into an empty vial, adds water from the Onisia River, then adds touches of the seven Elven elements: Fire, Ice, Water, Air, Metal, Earth and Stone. This creates the Elixir of Life. Toralio is so overcome with emotion that he immediately finds his wife, drinks half the vial and gives her the other half without thinking it through. His wife instinctively grabs the nearest knife and stabs herself, testing the Elixir. Toralio watches his wife die, cursing the heavens for tricking him.
Zayas G’hurfethg (Orc) – rumoured to have been the very first Orc to have slain a Hinbilinbear. Many Orcs consider it a major goal in their early lives to follow in his giant footsteps and fight a beast of their own. The recently deposed king of Kelta, the Usurper King Osuhra, is said to have been descended from him. Which also means the current King Malthu Cathurg of Kelta is related to him too.
“Without the assistance of the Crusaders of the Crown, the economy would still be in ruins, the entire Royal Family would be dead and the Royal Palace would have been seized.”
Dianthe Mandrepilias, Member of the Selective Board of His Royal Majesty
The Kasinthian government would fall apart if it weren’t for its various cabinets and Castle Departments. One such Department is the Selective Board, responsible for assisting the King in making decisions concerning the safety and well-being of Kasinthians. The Selective Board has twelve members, all of which are selected personally by the King. Each of the Board’s members have a long history of training and experience necessary for the title, such as instruction in foreign relations, public speaking and problem-solving. The Selective Board is a mixed-race organization, and personal and racial differences are put aside when solving disputes. The Minister of War position has long been cursed- no Minister placed in the War position has survived longer than 3 months.
The Crusaders of the Crown was a new Castle Department dedicated towards defending the Kingdom in all situations deemed too dangerous or delicate for the Kasinthian Army. The Crusaders of the Crown have been in existence since January of the year 772. All Crusaders were hand-chosen by the Selective Board of His Royal Majesty. There are no concrete prerequisites to be in the group; members came from very diverse backgrounds and were chosen for their individual skills.
A new group has been formed by Queen Elaine to replace the Crusaders of the Crown in Kasinthia, known as the Champions of the Crown.
Once known as the Crusaders of the Crown, the Crusaders of the Council were formed as an offer to get out of Kasinthian prison, for the crime of killing the Kasinthian Selective Board member-the Minister of War, Lord Brom Ramgate. All Crusaders who were imprisoned accepted the offer, and signed a contract stating their duties. In recompense for the illegal torture during their stay in the Kasinthian prison by Lt. Atalanta Nightwind and Dr. Amy Engel, the Crusaders have been given two-three months of recovery in Keimin before reporting for duty. Upon coming back to active duty, the Crusaders would be present for every major turning event in the Fourth War against the Northern Elvish Alliance, eventually becoming leaders of the entire armed forces of Keimin, and ending the war. After the NEA attacked the Organizational Council, Lisette was forced to leave the Crusaders by her father, King Aglovale. She named Alex Lawyerman as the new commander; Alex’s second-in-command was Juneau Solace, and his marshal was Samuel. The Crusaders were, post-war, freed from their contracts, awarded medals, and asked if they wished to stay with the Crusaders. All criminal records were wiped, and diplomatic immunity for all of them was given.
“I would consider myself a ‘people person.’ Most people would not.”
Aubrogarth, Merchant of the Kasinthian Downtown Market
Current and much-beloved King of Kasinthia. All Kasinthians have been taught in school that they owe their freedom to the kings of Kasinthia. Therefore, all citizens have immense loyalty to Aldo, the fifth King of Kasinthia. Fair, just, kind, and honest, King Aldo rules Kasinthia well and the citizens adore him. After the “betrayal” of the Crusaders, King Aldo fell ill with a mysterious illness, and often suffers strange fainting spells and weakness. The ailing king was aided by his loyal Queen, who acted as his Regent, a technicality in the law system of the quasi-republican state of Kasinthia. He was discovered to have had werewolfism, given to him by Dr. Amy Engel. The Crusaders of the Council discovered the cure, and it was administered by Dr. May Engel. Upon recovery, King Aldo has been acting strangely.
Daughter of King Aldo and Queen Elaine. Princess Priscila is the only remaining child of His Royal Majesty. After an attempt on her life, her hair was turned permanently green by the poison that nearly killed her. Her Grace is a beautiful young woman and attracts many admirers, despite her odd hair color. She attended the fated Emergency Gathering of 776, where she was rescued by the Crusaders and escorted to safety from attacking NEA troops.
Current Queen of Kasinthia and Aldo’s Regent. Mother of Priscila and late-Richard. Murdered in an explosion during the trial of Baron George Claireworth, but was subsequently resurrected by the High Mages of Kasinthia. Elaine cares about and loves her kingdom, her husband, and her countrymen, and is also much-beloved by her subjects. She is as sharp as a tack and has much knowledge of politics, international affairs, and languages of foreign nations.
A sorcerer and enchanter of ill repute, wanted in Bawerstrom for practicing dark magic. A former partner of the rogue Lavitz, the two went into hiding for years after the massacre in Bawerstrom. Years later, scores of dangerous beasts (i.e. sky demons, gigantic, poisonous beetles, and bees that cause blind rage when one is stung) began attacking Kasinthia and its borders, and each creature’s defeat led the Crusaders closer and closer to the source of the magic. Rhosis stole the diary of Lieutenant Murkanjon and “delivered” it to the Crusaders via magical means, and then once his plan of leading the warriors to him using the beasts became known, he incited the fire of rebellion in the defenders of the kingdom.
A sly, secretive member of the NEA’s elite troops, hailing from Exbaltaira. His name—and intentions—are unknown, though he manages to turn up at the worst possible times for the Crusaders to make everything worse. The Lieutenant is dry, sarcastic, and incredibly condescending. He watched with vague interest as the Crusaders attempted to drive out an invading Orcish army, but did nothing to help them. He also tried to assassinate the leader of the Okimean rebellion, but in a strange turn of events, led his troop in the final battle of King’s Rock to help the rebels and Crusaders beat the Orcs back. Rumor has it that he has a secret connection to former Crusader General Juneau Solace. He helped assassinate King Aglovale of Bawerstrom, for reasons unknown. Recently, this Lieutenant seemingly betrayed the NEA, to its downfall, by attempting to warn the Crusaders of a trap inside Neva, the capital city of Exbaltaira.
Former 1st Division lieutenant of the Kasinthian army. Initially arrived in Okime to arrest the Crusaders for treason, but aided them in the final battle of King’s Rock, securing a Kasinthian victory in their war against Kelta and helping to free the Orkime territory from invaders. Under mysterious circumstances, she kidnapped Princess Lisette and arrested the Crusaders after their return to Kasinthia, where they were brutally tortured for information. She has since been stripped of her title and imprisoned herself, until recently, her, Dr. Amy Engel, and several other high security prisoners broke out of jail and went into hiding. It was later revealed that the events which caused Nightwind to act in such a terrible manner was actually manipulated by Dr. Amy Engel, who had used her as a test-subject for werewolfism, and held the cure over her head.
Former lieutenant of the 3rd Division Army of Kasinthia, hailing from Calantha. One of the members of the triumvirate behind the Bawerstromian invasion and intended to rule Kasinthia and Bawerstrom alongside his fellow lieutenants. A major player in the Winter Wars of 773, he was the chief negotiator between the lieutenants and the Crusaders in the early days of the battle. His fate is unknown; as his body was never found, it is possible that he fled the battlefield, betrayed his comrades, and went into hiding to save his own skin. It is believed that he is dead.
Mysterious woman first introduced to the Crusaders en route to Forsythia, the capital of Calantha, in the Fourth War. She was looking for an Eldar artifact, one that could change the course of the War. After the Crusaders fetched it for her, she aided them in the attack on Calantha by the NEA, after telling the Crusaders bluntly that Forsythia had fallen and the entire royal family had been slain. She later used the artifact to control the Tranquil River and flooding the approaching horde of NEA forces, thus gaining the city of Sturmigh quite a reputation in the NEA. She appears frequently, either in name or in person, when there is an Eldar artifact involved. In Calantha, she supposedly used an Eldar artifact to bound the Sterling Pumpernickel Darker God fragment into mortal form.
A former Crusader of the Crown. He was the true heir to the Keltan throne, but was banished by his uncle, the usurper Oshura. He grew up in the Uhma Mountain Range of Bawerstrom and gathered his forces just before the Okimean War; was an ally to the rebels, Crusaders, and to Kasinthia. He was crowned shortly after deposing his uncle, and married Koria Vishnak. Malthu went missing under mysterious circumstances, but has been found largely unharmed, even after months of of captivity and torture by William Lionheart. Recently celebrated the birth of his son and heir. (FORMER PLAYER CHARACTER)
A former Crusader and a noble of Famardy, hailing from the House of Wolf. Gruff, brooding, and mysterious, he is not one to cross. He and his twin brother Maximilian were taken in by King Olad after he secretly had their parents murdered; Olad later gave Matatian an enchanted dagger which forced him to do the King’s bidding—even killing his own brother in cold blood. Matarian broke free of the curse, joined the Crusaders (briefly) to repent his sins, and then went AWOL, swearing a personal vendetta against the Mad King. With the help of Zeyke and the Wolfkin, the animal guide of the Wind Spirit, Matarian destroyed Olad and took the throne for himself. He was a member of the Southern Coalition during the Fourth War and is currently trying to rebuild Famardy. (FORMER PLAYER CHARACTER)
A very young girl whose Okimean village was brutally massacred by savage Orcish troops. She was the only survivor, having watched her entire family slaughtered in front of her. Yue is jumpy, shy, and easily frightened. She was rescued by Linfang Xiao, who was, in turn, rescued by the Crusaders. Yue was adopted by a refugee couple. Later, when Yue’s Possessor powers emerged, she accidentally caused the death of her adoptive mother, and Possessed an entire town and her adoptive father, and made them accompany her to a cave in Jarlsjalfi. When the Crusaders, accompanied by a Creature Hunter, attempted to kill her, the Crusaders turned on the Creature Hunter. One Crusader killed her, but she was later resurrected by Princess Lisette, then Commander of the Crusaders. She now resides in Kestral Point, a fort-city in Bawerstrom, with her adoptive father. The Creature Hunter had found her in Kestral Point, but decided instead to harness her powers to turn the Northern Elvish Alliance against itself, saving the entire city. Recently, the Creature Hunter, Dain Hartebreak, and Yue, with the help of the Crusaders, took down two other Possessors that had enthralled an entire Okimean City.
A group of twelve elderly and experienced Organizational Council staff. The Elders are appointed to look over and approve any major Organizational Council law changes. 5 Elders died in the fated Emergency Gathering of 776, after having been attacked by Northern Elvish Alliance forces. They have since been replaced.
The Elder representing Bree. An aged halfling who is long beyond the normal lifespan of regular halflings. On and off Director of the Crusaders. He assigns missions and gives details. He often is displeased with life. He also has a lung condition that causes him to “merh” when he runs.
Elder Cupboard’s caretaker, and sometimes Director of the Crusaders. He was given Directorship after throwing Cupboard out of the job, and remained in the office throughout the Fourth War. Often gets into conflicts with Cupboard.
An ancient, all-powerful being who is omniscient, omnipotent, and totally useless. He is the last of his ancient race, the Eldar beings. Constantly bothers the Crusaders with his requests. He is very forgetful and his only “real” power is to make hair grow faster. Once he remembers things, however, he is truly powerful. It has recently been revealed that he is the champion of the Elvish Pantheon, which implies that the Elvish Pantheon was once the Eldars’.
Royal ambassador from Sarenu. Fled to the Teardrop Isles after the Gnomish Genocide. Currently resides in the Gnomish Territory, helping to form a stable government.
Princess of (West) Farthing and named after the Halfling goddess. Honest, kind, and good-natured, she is the much-beloved first daughter of the King and Queen. Interested in women and attempted to court Princess Lisette of Bawerstrom.
General of the Beristan military and ally to the Crusaders. She helped start the civil war in Berista in hopes of getting the young King to disband their country from the NEA. Anna has a mysterious past connected to one of the Crusaders, Niobe Evergard.
Dowager Queen of Bawerstrom; wife of Aglovale and mother of Lisette. A gentle, kind, and beautiful woman who was known for pardoning criminals. Seemed to be suffering from a strange depressive illness, but was actually resisting the mind-controlling spell cast on her by William Lionheart. After being locked away in Kestrel Point, the spell broke and she was able to escape, thanks to Jang, Meixi, and Yue.
A slick, quick-thinking lord from Okime and chief advisor to King Shige. Father of Lady Faye. Willing to do anything for power.
Former King of Exbaltaira. Eldest of eight children, and the only male heir. Assassinated his father and took up the mantle of King Halldhor for himself. Assembled the Sons of Exbaltaira and made the critical mistake of attacking Ko’ebbe during the Fourth War. Defeated by Samuel, a Crusader, at the end of the war, and was taken as a POW and was tried for war crimes. Currently imprisoned on Council Territory.
Young archaeology professor at the Academy of Magic. Studies ancient Eldar artifacts and is an ally of the Crusaders and the Paladins. Firm believer that blood magic is evil, despite any proof otherwise.
High-ranking member of the Beristan navy who aided the Crusaders in starting a civil war in Berista after the nation fell to the NEA. Member of the Southern Coalition. Friends with Crusader Niobe Evergard.
A sweet-natured, bubbly member of the coven of the Sacred Tree. Masqueraded as a beetle monster to ward off intruders to the holy ground. She and her brother Daren fought to protect the forest alongside the Crusaders against Orcish invaders during the Keltan Invasion and thereby protected the forests of Bree and the hostages being kept in the sacred grove. Promised to aid the Crusaders whenever they needed her. A skilled healer and magician, she can perform the purifying ritual needed to touch the Tree of Shrap’sior.
Former member of the Exbaltairan army and ally of Samuel, a Crusader. The two were involved in an illicit relationship and fled the army together, though Arthanu brought Brasiden back and made him his special agent and “pet.” Was one of the members of the Sons of Exbaltaira and fled the country after Arthanu’s assassination.
The eldest of the seven princesses of Exbaltaira; considered by the population to be the most beautiful.
A pretty young girl from the wrong side of the tracks. She was Darkblade’s protégée and assistant until Darkblade’s death. Excellent with the sword, her tongue is as sharp as her shimmersteel blade. Wit is her specialty. Since then, she has taken over the shimmersteel monopoly and it’s rumored that she has connections to Gungnir.
A scatterbrained old wizard who lives (illegally) under the Kasinthian bridge. He has an incredibly long name that even he can’t remember, and many, many times, his sanity has been called into question. He stole an ancient text about monsters and beasts and dropped it into the sea in a moment of confusion, though he later revealed that he did it for fun. For whatever reason, the Crusaders come upon him and ask for information more often than they’d like…
Conqueror of the seven Elven elements, and is a master enchanter. Teaches at the Academy of Magic. Grandfather of Ch’taia Estel. Worked alongside Leyla and Argollo to help the mages rebel in Ko’ebbe. Currently helping Ch’taia Estel in Sarenu.
One of the seven princesses of the Kingdom of Exbaltaira, and the youngest of all her sisters. Her parents, the King and Queen, were extremely strict and believed that love is for the weak. Her way of thinking was all the opposite. In rebellion, she left her family behind and decided to spend some time living on her own in the Kingdom of Kasinthia. She has since come back to Exbaltaira to help with its reformation.
The silly, absent-minded, and fun-loving Princess of Bree. Heir to the throne and much beloved by her family and her people. Princess Daisy has started a Breen fashion revolution: wearing shoes on one’s head as a hat. (FORMER PLAYER CHARACTER)
One of the guardians of the Tree of Shrap’sior and Bethany’s brother. He and his sister protect the Tree with their lives, and when the Tree was attacked by Keltan troops, they nearly perished while trying to protect it and the hostages gathered around it. Fortunately, the two of them survived and kept the sacred grove intact. He is lighthearted and very silly.
One of the seven princesses of Exbaltaira. The middle child and third of the sisters, she makes up for her plain looks with her intelligence and was training to become a Royal advisor to her brother Arthanu. She is currently the voice for the Seven Sisters of Exbaltaira.
A lady of noble birth from Okime. Her father is the adviser to King Shige.
Member of the Northern Elvish Alliance and delegate to the Organizational Council. She was a rarity: a woman allowed to hold power in a government position. She does not take this responsibility lightly, especially since there were no male heirs in her powerful family. She has gone missing and it is assumed that she was quietly executed.
Current queen of the unrecognized land of Lares, near Kelta and Famardy. Daughter of the recently-assassinated Olara. Pays tribute to the King of Famardy, after King Malthu sold the rights to the land to King Matarian. Most citizens are unhappy with this deal, due to their fleeing of Famardy to this isle was to escape the Famardian Crown, when Olad was ruling.
Elderly, but extremely powerful wizard who runs the Academy of Magic in Ch’taeish Estel’s absence. Has an incredible knowledge of magical artifacts.
One of the rebel kids of the Okimean Resistance. She was the group’s soft-spoken, compassionate healer. Captured by an Orcish raid party, she had to be rescued and was returned safely to the rebels, where she saved many lives during the Battle of King’s Rock. Was transferred to the fortress at Kestrel Point, where she acted as a healer and helped Aoife D’eowynn escape imprisonment. She led the forces at Kestral Point, becoming a much more capable leader in the process. She has recently given back Kestral Point to Queen Lisette, in the process of rebuilding Bawerstrom.
A band of good-natured, silly bandits who attempt to steal from travelers-though not without providing an entertaining tune. They are chivalric and apologetic fighters who prefer not to hit ladies. They are also not very bright, nor are they good at stealing things. However, they launched a smash-hit musical in Xanthera based on their exploits. They recently lost their artifact that allowed them to track the Crusaders…but who knows when we shall see them again?
One of the rebel kids during the Okimean Resistance. She doubted herself and her fighting skills and deserted the rebellion, fleeing back to her home country of Famardy after the end of the war. Kaiko traveled Keimin alongside an elf called Fiorin, though they parted ways in Bawerstrom. She is currently studying magic in Ft. Peak and is a very talented singer.
Young bard and minstrel from Berista, but travels all over the continent. Sings songs of forbidden romance, partly in memory of his secret love for Coruní, one of the seven princesses of Exbaltaira.
Major player in the Ilvanya Ohtar. Cruel, cold, and calculating. Father of Ch’taia Estel. He, since an attempted coup of Ch’taia, has been relegated to minor duties and attempts to re-bond with his wife. Under the Republic, he is still respected by many for his leadership in the Rebellion.
Self-proclaimed Queen of the Trolls. Extremely intelligent for a troll. Member of the Southern Coalition. She currently rules over the Troll Territory, and has an extensive library of books, that she has an Okimean human read to her, as she herself has too big of hands to turn the pages. Also runs the Troll Arena, an area of wealth and attraction to the Troll Territory, allowing Helga to use as a bargaining chip for more rights for the trolls, despite the vast majority of trolls being too aggressive and unwilling to bow to Council Law, and a majority that do not understand basic Common.
Second-in-command of the Ilvanya Ohtar under Ch’taia Estel during the civil war, became elected President of the Republic of Sarenu, with Ch’taia Estel as his Vice President.
Current King of Farthing, former prince of West Farthing. Married to Poppy, his Queen and former princess of East Farthing. A gentle, sweet man whose favourite Halfling holiday is Carrot Day, since it’s also his wedding anniversary!
Current King of Bree. Wacky, light-hearted and comical, he loves his daughter, the traditions of his country, and of course, cookies. He often forgets about his youngest child, Prince Jack.
Current King of Okime. Very traditional and honourable.
Current Leader of Mækivé. Offered the displaced monarchs of Keimin refuge and safety after the NEA attack on the Gathering at the Organizational Council. Took down the head Nightgaunt on his own, leading to the dispersal of the Nightgaunt horde, which allowed Maekivé to help the Southern Coalition in the war.
Leader of East Farthing. Missing in action after the fall of the Farthings. Succeeded by his daughter Poppy.
A member of the Ilvanya Ohtar and fiancé of Ch’taia Estel. Killed in action by King Norven during the invasion of the Sarenuian castle. Supposedly.
One of the young rebel kids under Linfang Xiao in the War of Okimean Resistance. Slightly sociopathic, snarky, and always ready with a biting quip. Meixi was the group’s bomb technician and will rarely be seen without her trusty, sooty goggles. She was transferred to Kestrel Point in Bawerstrom before the Fourth War and assisted in keeping the fortress safe, as well as helping Aoife D’eowynn escape imprisonment.
Leader of the Pirate Coalition. A rugged, seaworthy captain who knew his ways around the oceans. He helped the Beristan navy fight against the NEA during the Fourth War. Member of the Southern Coalition, though albeit indirectly.
A young Okimean reporter struggling to make his big break in the world of journalism. His success is limited so far because he focused more on strange happenings in Okime rather than important events.
Second-eldest of the princesses of Exbaltaira. Studies magic and is a skilled sorceress and potion brewer.
The current High Progressor of the Church of Cog and ruler of Calantha. Made Calantha Keimin’s first theocracy.
Queen of the Kingdom of Farthing. Once Princess of the Kingdom formerly known as East Farthing. Enjoys making flower crowns, dancing in the dark, and wearing Breean shoe hats. Married to her true love, Calkin, former Prince of West Farthing.
An esteemed professor at the Academy of Magic. A constant “ally” to the Crusaders, giving them information whenever they ask. He tends to speak slowly, drawing out his phrases for added effect. He is never seen without his trusty pipe, which he smokes near-constantly.
Survivor of a massacre in Okime, though he and his wife Riza lost their young son and watched him die in front of them. After they were rescued by the Crusaders, they adopted the only other survivor, a young girl named Yue. He is currently with Yue in Kestral Point in Bawerstrom, but his wife Riza died under “mysterious circumstances” in Jarlsjalfi.
Brother of Queen Aoife and member of the Bawerstromian nobility. During the Fourth War, he and his family fought against the NEA and against Lionheart’s forces to keep power in the D’eowynn family, ensuring the protection of the true royals. Is a handsome, older knight who is fond of tea. Loyal to his country and dotes on his niece Lisette. He is currently bringing together the disparate city-states of Bawerstrom, left after the Fourth War, under one banner again under Queen Lisette.
Owner of a major gem trading company. Most of her goods travel from Mækivé to Bawerstrom and are used in luxury leather goods as embellishments.
Reporter for the Kasinthian times. Learned illusion magic from the Gnomes. Writes highly in favour of his (noble and royal) friends in high places.
A sharp-tongued, biased (and yet somehow incredibly popular) reporter for the Kasinthian Times whose slanderous articles about the Crusaders led them to be banished from Kasinthia. Loud, quick to curse, and even quicker to accuse. Was recently a Freskan Seabird, but he doesn’t like to talk about it.
Trusted royal guard of King Aldo, watched over the Throne Room until promoted to Lieutenant Commander of the newly re-made Champions of the Crown, the replacement for the Crusaders of the Crown.
High-ranking petty officer in the Keltan Army and trained young recruits at the military academy in the capital city. Secretly hated King Osuhra and aided the true heir, King Malthu, in his quest to re-take the throne. Was given ambassadorship by King Malthu to represent him whenever he could not. Father of the current Queen, Koria Vishnak-Cathurg.
Creature Hunter of the Council, a secret division that wipes out extremely dangerous creatures, or captures them. Once dealt with a vampire crisis in Kasinthia, his main priority is to exterminate all Possessors, beings who harness Creation and Blood Magic to take control over an individual. He went after Yue, one such Possessor who was naught but a little girl. After failing to kill her the first time, due to Crusader interference, he hunted her down to Kestral Point. Due to the severity of the Fourth War and the utter collapse of Bawerstrom, he decided to turn her loose against the Northern Elvish Alliance, forcing them to turn against each other. After the Fourth War ended, Dain watched Yue to make sure she sent the troops she controlled out of her sphere of influence, returned safely to Exbaltaira. He remains with her still. He recently, with the help of Yue, took down two Possessors who had taken control over an entire Okimean city.
The head guard of King Rhosis’ Orphanage City of Bawerstrom. Had the Crusaders help in maintaining control of the city when the NEA invaded, but lost control when the militant faction of Bawerstromian rebels against Queen Lisette took control and marched on the capital of Xanthera. He is currently being held for being traitor to the Crown, and has been given up to Lisette by the Council to deal with as she sees fit.
Farmer who lived illegally on the Council territory. Friends with Denethor. Has a daughter named Sapphire. Their whereabouts are unknown.
Daughter of Ezekiel the Farmer. Lived illegally on Council territory. Loves to gather flowers. Current whereabouts are unknown.
First King of Kasinthia. An Elf from the kingdom of Sarenú; founded the Kingdom of Kasinthia approximately 412 years ago. A victim of the long history of Sarenúian oppression, Nimgalen wanted to create a place where he and his friends could be free of judgment and oppression. He was dubbed King Nimgalen by his friends for taking such leadership and heroic acts and became the first King of Kasinthia. He put the Arvir currency system in place.
Son of King Aldo and Queen Elaine. Prince Richard was murdered in an attack on the Royal Palace in May of 772.
Former lieutenant of the 1st Division Army. He was the mastermind behind the ravaging of Bawerstrom and continued to torment the citizens of Xanthera for nearly thirty years. He also orchestrated the plan for the coup on Kasinthia along with Sant’al’ia and Fartho. Murkanjon left behind a diary which explained his plans and the violent history of the Bawerstromian Invasion, detailing each aspect of the thefts and murders carried out under his secret orders. He also declared war on the Crusaders of the Crown and was slain in battle by the illustrious Master Orynn of the Crusaders.
A young Okimean rebel, second-in-command under Linfang Xiao. Kilik was Lin’s former lover until certain “circumstances” drove them apart. Kilik was an incredibly handsome, brilliant young man whose ingenious guerrilla strategies not only kept the small rebel force alive, but won them many, many battles. Unfortunately, his life was cut tragically short when he died defending the rebel camp, heroically standing his ground against a powerful elite Orcish lieutenant. He is hailed as a hero in Orkime territory and will never be forgotten.
Former lieutenant of the 2nd Division Army of Kasinthia, hailing from Ko’ebbe. Sant’al’ia was a partner of Murkanjon Ironfjord’s and was responsible for the massacres and crimes committed against Bawerstrom; also a major player in the Winter Wars of 773. Kidnapped Princess Lisette of Bawerstrom and held her captive as revenge since She turned down his marriage proposal. Captured after the defeat of the 2nd Division and signed a treaty with the Crusaders; he was sent back to Ko’ebbe as a prisoner of war instead of being executed. The King of Ko’ebbe and King Aldo have created an immigration treaty based on Sant’al’ia’s actions in the Winter Wars. He joined the NEA and has taken the throne of Sarenu’, ruling as King after he married to Princess Turstana, giving him a legitimate tie to the throne. He was assassinated by Ch’taia Estel in 777.
Former Crusader of the Crown. Cowardly and unskilled with a blade, he was added to the roster of the Crusaders for political means, as his father was a wealthy and extremely powerful figure in the Bawerstromian court and economy. He was not a popular member of the group and was often the butt of many jokes…most of which were well-deserved. He fell into depression after his Kasinthian estate was burned to the ground in the Keltan Invasion, but soon regained his mettle and fought valiantly for the first time, earning the grudging respect of the group. He later betrayed the Crusaders on the order of his father, though he came back and rescued them from imprisonment. He and his father then dueled to the death, killing each other and stopping Wellington II’s reign of terror over Bawerstrom. James died thinking he was a traitor, though after his death Princess Lisette posthumously pardoned him for all his actions. (FORMER PLAYER CHARACTER)
Father of the Crusader and was secretly in-control of much of the Bawerstromian black market. Suave, smooth, manipulative, and effortlessly charming, he had an incredible dark side to him and hated most people he came in contact with. He sold out the Crusaders and tried to have them all killed for his own gain, though he was killed in a duel to the death with his son. It was then discovered by the Crusaders that Wellington II was connected to the mysterious organization Gungnir. He was the economic adviser to King Aglovale prior to his death, and balanced the black market with the legal market in intricate ways that promoted Bawerstromian economy, his personal wealth, and that of his company, Gold’n’Iron Co.
Supposed young lord who hailed from Famardy. Sir Lionheart quickly proved himself to be a shrewd economist and was made the replacement for Lord Wellington II as the economic adviser to the throne within a month. He had grown close to the King and they were often seen dining together. He was renowned in Bawerstrom for his skill with a blade, and won in a mini-tournament King Aglovale put on during the War of Okimean Resistance. He looked to be mid 20s, devilishly handsome, and was secretly a poet; unfortunately, this was all facade–he was actually an extremely powerful blood mage, Champion of the Dark Spirit, given youth in exchange for sowing chaos. He manipulated King Aglovale into arranging the marriage between him and Princess Lisette, forcing them to make him King of Bawerstrom, and arranged Aglovale’s death. He subsequently mind-controlled Lisette through a powerful Eldar artifact tainted with blood magic, forcing her to declare war on Kelta and Okime, then hid her away from the public, all the while torturing her. He then led the country in a civil war, and this, combined with the attacks from former allies, and the Northern Elvish Alliance, led to the collapse of Bawerstrom as a country. He was later killed by Lisette when she broke free of his power with the help of the Crusaders. It was then revealed he was the channeler of the final fragment of the Dark Spirit, and that he was actually at least 80 years of age.
Former “Dark” Queen of Famardy, a rather short-lived title for her. Shortly after marrying King Olad, she was assassinated by an unknown killer in 776.
Insane medical doctor with a specialty in torture and anatomy. Worked for Lt. Nightwind while the Crusaders were imprisoned in Kasinthia. She was killed when she attempted to convert all of Sturmigh, a Calanthan city, werewolves under her domain, after she attempted transforming the leaders and the royal family of Kasinthia.
One of the original members of the Organizational Council. Known for his hearty laugh and huge appetite.
The former Queen of Berista. Assassinated by the Northern Elvish Alliance before the onset of the Fourth War. She enjoyed taking long strolls on the beach and singing to the ocean.
Royal ambassador from Sarenu. Served the Organizational Council for 125 long, prosperous years. She was placed under the care of the Crusaders on an escort mission, but was assassinated by Ilvanya Ohtar agents only a few feet away from reaching safety.
Was a famous elf from the Kingdom of Ko’ebbe. He is referred to as the greatest coiner that ever lived. As the legend goes, Cúven made 15 coins as a gift for the 15 kingdoms recognized by the Ko’ebbian Organizational Council. By giving each kingdom one of these priceless coins, they would become more united. The coins are priceless because not only do they contain magic, but they are made from a special type of metal. Cúven put a curse on the coins to keep away those who seek them. Once they are the possession of a person, the curse is lifted. This curse can cause a person who seeks the coins to fall into a trance at random. The person will attack those around him. Only after he has been defeated does he come out of his trance, harmed, but alive.
A sinister lady of the underworld. Darkblade was not a woman to cross, lest her sword slit your throat at even one wrong word. She was the leader of an underground crime syndicate that controlled a near-monopoly on the shimmersteel black market, even reaching as far as Bawerstrom. Even her shadowy assistant Céilidh, a willowy young girl, is warped and twisted. Most of her trade, however, came from dealing information for a heavy price; it was rumored that she was a member of Gungnir. She was killed by Norrin.
Archduke of the kingdom of Okime and suitor of Princess Lisette. Arrogant and treated women as property. Had a strong sense of entitlement and did not like being refused. Died in an accident in the summer of 776.
High-ranking member of the Ilvanya Ohtar who died defending Laineth for the rebel cause.
First Lieutenant of the Kasinthian Army, 1st Division; Kasinthia’s first army.
Kasinthian Minister of Land Management and member of the Selective Board. Put on trial for many crimes, including attempted murder, bribery, tampering with evidence, and threatening royalty. Was killed by his exploding enchanted necklace in a pseudo-suicide bomb-style attack during the trial, that had also temporarily killed Queen Elaine, until her resurrection. Manipulated by a “black mage.”
Ko’ebbian lord and one of Lisette’s suitors. Was eager to fight for his honor and willing to do anything to prove himself. Possible NEA connection, but died in an accident during the summer of 776.
Minor trading executive and one of Lisette’s suitors. An older gentleman who used too many flowery, nonsensical words when he drank, and even more when he was sober. Perished in “accident” over the summer of 776.
One of the rebel kids in the War of Okimean Resistance. Frightened of everything, even his own shadow—and especially of Orcs. Killed in action during the raid of the rebel camp.
Famous warrior, extremely loyal to the King until he attempted to murder him one day for reasons unknown.
The grandmother and matriarch of the Sarenuian Nim’lanat family, the most powerful Crown-allied family in Iandor before the rebels seized control. The family managed to escape undetected and unharmed when the NEA forces attacked in the Siege of Iandor. Lady Jezebel was imprisoned in Kasinthia for impersonating the Queen and attempted murder. Killed during the Fourth War in a duel between her and Ch’taia. She poisoned Ch’taia with a specific enchanted poison, which nearly led to Ch’taia’s death, as it was magic resistant.
“Black Mage” responsible for manipulating Baron Claireworth and killing him. Heavy Gungnir connections. Killed himself in the explosion at the Kasinthian royal palace.
Prim and proper Princess of Calantha. Murdered during the NEA slaughter of the Calanthan royal family.
The seventh King of Bawerstrom. Opened King Aglovale’s Free Public Library. Father of Lisette, the former Commander of the Crusaders of the Council. A good man, but slightly ineffectual king. He was most recently manipulated by William Lionheart, a powerful blood mage, into getting his daughter to marry him, before arranging for his death. He died, still under the control of Lionheart.
The late-King of Calantha, but in the last months of his reign, he was the puppet of the High Progressor of the Church of Cog. Was slaughtered in the NEA attack on Forsythia.
Most recently deceased King of Jarlsjalfi. Died alongside his family in a dinner party attack by the NEA in year 776, leaving the kingdom in a 3 way civil war.
Fourth King of Kasinthia.
Second King of Kasinthia.
Former King of Exbaltaira, father of Prince Arthanu and the Seven Sisters. Assassinated by his son during the Fourth War.
Former king of Ko’ebbe. Warlike. Father of Prince Taurenel/Princess Runae. Died during the Fourth War, but his daughter Runae cannot take the throne until she is wed.
Third King of Kasinthia.
Former King of Sarenú. Murdered by Injustice Fighter troops in 774.
Former King of Famardy, jealous younger brother of King Aldo. Usurper and considered mad by many of his subjects. Assassinated by Matarian Wolf; his corpse was reanimated by a fragment of the Dark Spirit, which was purged by the Wolfkin.
Former King of Kelta—an usurper who murdered his older brother and took the throne from him. Deposed by his nephew Malthu, the rightful heir, with a little help from Linfang Xiao, and the Crusaders.
Former King of Bawerstrom. Opened King Rhosis’ Orphanage for the Children of Bawerstrom.
Late-King of Berista, and young son of the murdered queen Calip’tila. Was manipulated into joining the NEA after his traitorous advisor, Prince Arthanu of Exbaltaira, told him that the Ilvanya Ohtar was behind the murder of his mother. Was recently assassinated at a dinner party of his own, and has been replaced by his younger sister, and her Regent.
First King of Kelta.
Leader of West Farthing. Killed by a fragment of the Dark Spirit while the NEA took West Farthing His corpse was reanimated and made to fight the Crusaders. Deceased. Succeeded by his son Calkin.
High-ranking member of the Ilvanya Ohtar. He perished during the blitzkrieg on the rebel city of Orrndor by NEA forces.
Founder of the city of Meishi.
A famous metalworking wizard from Sarenú.
First queen of the unofficial kingdom of Lares, and ruled her “queendom” with an iron fist. Fervent worshipper of the Dark Spirit and declared war on Kelta because she felt the Orcs were a threat to her belief system. Murdered under mysterious circumstances in 776 after ruling for a brief period.
Kasinthian ambassador who travelled with the Crusaders during the Keltan Invasion. Even though he was given to frantic panic attacks, he bravely gave his life to save the Crusaders in the Nobles’ District and died in a fiery blaze after rescuing a high-born Ko’ebbian noblewoman.
The vizier of King Nimgalen; founder and first King of Famardy.
Member of the Ilvanya Ohtar and second-in-command of the troops. Deceased.
Survivor of a massacre in Okime, though she and her husband Roy lost their young son and watched him die in front of them. After they were rescued by the Crusaders, they adopted the only other survivor, a young girl named Yue. She died after being possessed accidentally by Yue, and throwing herself against a Creature Hunter in the hopes of stopping the Hunter from killing Yue.
A historian. Killed the legendary Ivanoe the Wise after Ivanoe snapped one day and attempted to murder King Aldo.
High-ranking member of the Ilvanya Ohtar. She is one of the generals in charge of defending the city of Laineth. She died when a power struggle between Ch’taia and her father, Kartes Estel, broke out. She saved Ch’taia from jail, and was killed by the Black Mage, a half-dwarf named Joseph Silversteel during the breakout.
One of the rebel kids in the Okimean Resistance. Proud, cocky, and hotheaded, Taka was a determined fighter who believed in his cause—and in himself. He was killed in one of the final battles of the war.
Royal ambassador from Okime. Timid and scared of her fellow ambassador, Skaarsden, who is an Orc. Was concerned about the very violent Orcish uprisings in the capital city during the Okimean War of Resistance Against Kelta, but recently committed seppuku after she failed and was disgraced by her inability to take down the Possessor Skaarsden.
One of the rebel kids of the Okimean Resistance. Killed early on in the conflict.
Pirate queen of the Sethrian sea, traveling from one kingdom to the next. Berista’s weak fleets were no match for her powerful ships until Silianu defeated her. Since her navigation skills were unlike any other, he made her his first mate. Grainne is hinted to have become Silianu’s wife, but many Elves who disapprove of interracial marriages leave this part of the legend out.
Legendary founder of Calantha and builder of the city of Forsythia. According to Halfling legends, Kelnam beat back a red dragon and claimed the golden hoard of treasure for the city’s economy, thus fueling projects for advanced technology in the future.
The subject of many a folktale, she is a storybook heroine, the typical “rags to riches” character; there are countless variations of her adventures, told across most of the kingdoms. Each kingdom has adopted their own version of what race she is and what her goals are. Bards sing of her struggles and triumphs; she is one of the most popular subjects of epic poems. There are also as many variations of her name as there are her stories. In Common, her name is usually spelled “Korlyn,” but an Elvish example might be written as “Kor’lynn’” and an Orcish example “Kh’o’rrlinn.”
Wife of Thornost. Halfling women long for their daughters to be blessed with her legendary auburn hair. Praised by poets as the loveliest Halfling in the world, even surpassing the beauty of the goddesses.
Gnomish academic and early practitioner of trickster magic.
The “White Warrior” of Berista, the alleged son of the goddess Helegnim. Said to have led the legendary fleet of ships that won the Sethrian Sea from Grainne the Pirate Queen for Berista’s; all naval captains strive to follow in his footsteps, but fall short. Called “The Prince of the Sea” in passing conversation. The annual shoreline festivals on the coast begin with a prayer of guidance to him, asking him to lead their ships to victory and to bring in profitable catches to support the economy. The Dark Spirit posed as Silianu to trick the Crusaders into destroying the barriers that separate the Divine Plane and the Mortal Realm. Murdered Monoreth, a minor dwarvish deity, when the trickery was revealed.
Supposedly the strongest Halfling who ever lived and built the castle of East Farthing by himself in three days’ time. A celebrated hero of East Farthing, children at play often pretend and act out his adventures, including his daring rescue of Ollianya from enormous fanged beetles.
An Elven wizard that spent his entire life craving immortality. As the legend goes, Toralio finds the Tree of Life and takes one of its leaves. He drops it into an empty vial, adds water from the Onisia River, then adds touches of the seven Elven elements: Fire, Ice, Water, Air, Metal, Earth and Stone. This creates the Elixir of Life. Toralio is so overcome with emotion that he immediately finds his wife, drinks half the vial and gives her the other half without thinking it through. His wife instinctively grabs the nearest knife and stabs herself, testing the Elixir. Toralio watches his wife die, cursing the heavens for tricking him.
Rumoured to have been the very first Orc to have slain a Hinbilinbear. Many Orcs consider it a major goal in their early lives to follow in his giant footsteps and fight a beast of their own. The recently deposed king of Kelta, the Usurper King Osuhra, is said to have been descended from him. Which also means the current King Malthu Cathurg of Kelta is related to him too.
A childlike, playful ghost/nature spirit who inhabits the Forest of Belshezzar. Her long white hair looks like a ribbon of clouds. Though she is a benevolent spirit, she will attack any enemies of the forest or if provoked.
An Elvish ghost. She is a warped, terrifying hag who entices lost, weary travelers with her lantern light, then sets them on fire and eats the charred remains. She serves the Dark Spirit, but has been severely weakened as of late.
A melancholy ghost who searches for the soul of her lover, killed in the Third War of Keimin, in Ancient Times.
An evil wraith, sister to Palaneth and princess of Sarenu’. She, along with her sister, was one of the princesses who created the Archway of Negmadar. She was in love with Palaneth’s fiance, and he returned her affections. They carried out their affair in secret until her sister’s wedding, when Palaneth found out the truth and went insane, then killed both her husband the prince and Linnëa herself.
An evil wraith, ally of the Dark Spirit. She was one of the princesses who created the Archway of Negmadar. Legend has it that she was once a beautiful princess of Sarenu but murdered her husband on the night of their wedding. This ghost haunts the nightmares of children, threatening to consume their pure hearts and turn them over to the darkness. She is said to appear in the forests at night, wearing a bloodstained white dress and scratching her long, bloody nails against the windowpanes of nearby cottages. This wraith is directly responsible for Crusader Nella Glave’s death, at the order of the Dark Spirit.
Which came first, the magical chicken or the magical egg? (pauses) Don’t be ridiculous, chickens do not have an inherent magical quality to them.
King Argollo Halfelven, Ruler of the Aranarth of the Teardrop Isles
The sting from even one of these insects is loaded with poison, powerful enough to drive the victim temporarily insane, leading them to attack their own allies with a fierce bloodlust. The victim must be knocked out and have their senses returned to them with the use of a healing spell. A queen (insect or otherwise) controls the movements and actions of the hive; if anything should happen to the queen, then the hive will suffer. Reports of a human puppet-queen had been confirmed by the Crusaders once-controlled by the Wizard Rhosis. They are usually found in isolated forests, especially near the Kasinthia/Bree border. Native to Keimin.
Fascinating, charming creatures. Brown, cuddly and extremely lovable. They live at the tops of very tall trees. Every few weeks they shed their tails and begin to grow new ones. Their tails then fall from the trees and can be used to brew Health Potion and Truth Potion. Their homeland is Belge, located in the Queendom of Lares. Native to Keimin.
Large, powerful birds known for their prowess in hunting. They are often used as messengers, quarry-catchers, or for weapons delivery. There are many types of birds of prey, such as falcons, hawks, owls, ospreys, etc. They are intelligent and beautiful creatures. Have been seen in Keimin and Ceres.
These hold the magical ability of prediction. When one sees a butterfly, it is the omen of terrible things to come. Butterfly wings are extremely valuable, as they are very hard to acquire. They’re used to brew Exploding Potion and Poison while Poison Antidote is made with the ashes of a pair of butterfly wings. In Ceres, butterflies are very large and migrate from the east to the west every 4 months. Have been seen in Keimin and Ceres.
A gigantic sea monster that devours everything in a massive whirlpool. Spawns many smaller offspring, she tends to eat them all before they can escape the suction. All non-sea creatures find themselves banished to a random location if they ever are eaten by her. And by random, it is quite possible to end up in the Demon Realm, or perhaps your own bed. Native to the Pearl Ocean.
Head of a lion, body of a goat, with the head sticking out the middle, and a snake’s venemous head and body acting as its tail. Very rare, very deadly. Attacks without warning. The goat head has been said to cast deadly magic. They hunt Hydra. Native to Ceres.
A large humanoid with one eye. Intelligence of a troll. They live on one island, and farms of large animals. They sometimes venture to the mainland, looking for trinkets to woo each other. Native to Ceres.
Exotic lime-green birds native to the Kingdom of Bree. They are said to have sharp memories. Their feathers are used to brew Memory Potion. Native to Keimin.
Higher-Intelligence Dragons are unapproachable due to safety measures; however, Lower-Intelligence Dragon eggs are used to brew Confusion Potion, Exploding Potion, Poison and Poison Antidote. Dragon scales are also used in Exploding Potion. Native to Keimin.
Proud, majestic large feline native to the Jarlsjalfian kingdom. Similar to the lion, native to the lands which Humans inhabit. It would be shameful to slaughter a Dromedar. Only their hair is used to brew potions: specifically, the Draught of the Living Dead and Poison Potion. Native to Keimin.
A large black-and-white water bird akin to an aquatic hawk. A small colony of them live near the Urnu Sea; the Queen of the Mermaids used to own one as a pet. Native to Keimin. Some Demons have also reported seeing a nest of Frescan Seabirds in their Realm.
Majestic beasts with the head of a lion and the body of an eagle. They are proud creatures who shy away from civilization, looking down at it all. Arrogant sometimes. Native to Ceres.
A type of large mammal similar to the bear (native to Human kingdoms and Berista) but unique in that its fur is a pale blue. They are self-cannablistic, which they turn to in order to heal themselves. Hinbilinbears have super-sonic hearing. Native to Keimin.
A large beast with two heads. When a head is chopped off, two more grow back. Each head is deadly fast, with razor sharp teeth. Their mortal enemy is the Chimaera. Native to Ceres.
Gigantic crabs. Their meat is said to cure all ailments, but their tough shells are impervious to all magic. Rather docile creatures, they defend themselves by breathing fire or ramming their foes. Native to Ceres.
Exotic creature unlike any other. Best described as a large, flightless hummingbird. The Kellhei lives in Mækivé. Perhaps their most fascinating trait is their multicolored eyes; except for the pupil of the Kellhei, the entire eye seems to be painted with spots of brilliant colors. The spots are always moving and changing shades. The eyelashes of a Kellhei are used to brew Truth Potion. It would be unnatural and an abomination to use the eyes themselves of a Kellhei, because they are too beautiful to destroy. Native to Keimin.
Adorable bird from the Jarlsjalfi kingdom. Its feathers are a rich royal blue and they are famous for traveling in couples. Kjaldabird hearts are extremely valuable and their heartstrings are used to brew Love Potions. Native to Keimin.
Spirits of darkness that feed off of luck, spreading misfortune. One Kobaloi can drive a small village to its death. Despite this, they cannot resist pranking someone to grievous injury or death and thus are easy to find and root out. They are capable of warping our dimension to make illusions become real, and typically use this to prank others, or as a form of self defense. Native to the Demon Realm, since the end of the Fourth War, they have been spotted in large numbers across Keimin and Ceres.
Cousins to Empousa, these female monsters look like extraordinarily beautiful human women…until they get you alone. They then turn into hags and attempt to drain you of your blood. Native to Ceres, but have already been spotted in Keimin.
Body of a red lion, a male human head with three rows of razor sharp teeth. They are extremely deadly. They attack every being near them. The mature Manticore has a scorpion tail, but the head of the pack will typically eat off the other’s tails in order to establish dominance. Native to Ceres.
Transparent fish from the Exbalaira kingdom. A Palachuru’s entire skeleton is always visible and changes color depending on the temperature of the water in which they live. Palachurufish scales are used to brew Truth Potions. Native to Keimin.
Winged horses. They live in the mountains. Approaching them with weapons drawn leads to an assault by the entire herd. They are otherwise extremely peaceful, letting some ride them. They have a detailed knowledge of most areas in Ceres. They do not speak to anyone, regardless of Sylvan. Cousins of unicorns. Native to Ceres.
Immortal birds of flame. When they die, they burst into flames and are reborn. They tend to keep to themselves. Their tears have healing powers, can carry immense loads, and are very loyal to those they call friends. Seen in Keimin and Ceres.
The appearance of this creature is unknown. It has never been seen by a Halfling before, but definitely exists and lives in the Calanthan kingdom. Its existence can be guaranteed because the Proudfoot constantly sheds and leaves behind a trail of hairs colored a deep purple. No other furred creatures in the Calanthan kingdom are purple. The hairs of a Proudfoot are used to brew Memory Potion and Truth Potion. Native to Keimin.
Tiny pink fish native to Kasinthia. They only live in the Urnu Sea. Shortfish contain an oil in their intestines which digest their food. This oil is used to brew Elixir and Memory Potion. Native to Keimin.
Monstrous birdlike beasts with pale blue, ragged feathers. These great birds emit terrifying screeches as they attack their prey, bludgeoning their victims with regurgitated bones and then ripping them to shreds using their sharp talons and beaks. One such beast was under the control of the wizard Rhosis. Their feathers ooze poison, which can be used in higher-level potions. They have the capability to suck out a person’s soul, and leave them to wander the world without a soul. They are native to the Demon Realm, but sporadically appear in our world.
Slow, sluggish creatures covered in fur. They are affectionate creatures and like to cuddle, when they feel like moving. They are found in warmer climates, such as in the hotter forests of Sarenu’. Sometimes, moss ends up growing on their fur. When they yawn, you yawn, and begin to fall asleep. They are not native to a specific continent but are widespread in Ceres and Sarenu.
A large, dangerous cat that typically inhabits the territory formerly known as Orkime. Its scream can immobilize prey for five seconds, and its massive claws can easily rip through flesh. Native only to Keimin.
The meat of a Calanthan slug is poisonous. The slime from its underside is not poisonous, but has magical qualities. It is used to brew Forgetfulness Potion. Native to Keimin.
Steel birds. They attack in large numbers and are difficult to kill. Weak to fire. They often send out shards of their feathers to take down foes. They stick around a village, eating its crops, before moving on to the next one. Native to Ceres, but is of great interest and export to Calantha.
These birds grow to be within one and three feet tall. They inhabit the area around the Urnu Sea in the Kingdom of Kasinthia. While they symbolize peace and tranquility, they make obnoxious noises and like to shout profanities in their language outside the windows of Kasinthian homes early in the morning. The feathers of the Whitebird are used to brew the Draught of Peace and the Poison Antidote. Native to Keimin.
At Level 8, a player can choose to gain a Familiar. A Familiar is a pet which accompanies the character at all times and will sometimes aid the player with different tasks (i.e. fetching items or acting as a messenger) at the GM’s discretion. As with everything else in LARP, the player must have a physical representation of the pet with the player at all times.